AC Valhalla: Graphics tuning and benchmarks with Nvidia's RTX 3090 – Gamesaktuell

Assassin's Creed: Valhalla – Graphics Tips and Benchmarks

The long-awaited Viking adventure Assassin's Creed: Valhalla is here – we already tested the Ubisoft game for the release on the new Xbox. Many PC gamers want to know how the game runs on this platform and what the performance differences between the individual detail modes look like on PC. But it is also interesting to know what the individual options in the graphics settings mean, how they affect the FPS values ​​(images per second) and the display is fluid at different resolutions.

To clarify, we took a close look at Assassin's Creed: Valhallla with a true monster PC that uses an Nvidia GeForce RTX 3090 and was made available to us by Captiva.







During the reconnaissance flight with the accompanying raven, the view range of Assassin's Creed: Valhalla is revealed



During the reconnaissance flight with the accompanying raven, the view range of Assassin's Creed: Valhalla is revealed

Source: Antonio Funes




We tested in Full HD (1920 by 1080 pixels), WQHD (2560 by 1440 pixels) and 4K (3840 by 2160 pixels). For a performance comparison, we also carried out some benchmarks with a PC in WQHD and Full HD that uses a GeForce RTX 2060 Super, and also tested Assassin's Creed: Valhalla using a notebook with an Nvidia GeForce GTX 1650 in Full HD .

Test PC Captiva Gaming G29AG 20V1

The graphics card in our test PC is the flagship of the new Nvidia GeForce RTX 3000 series, the RTX 3090 (which we discussed in addition to the RTX 3080 in a special), and currently costs around 1600 euros in stores. It is actually more recommended for users who also run certain professional applications in which such a GPU and especially the large amount of RAM can be helpful. But the Nvidia GeForce RTX 3080 also goes one better for gaming in 4K. The PC is a Captiva G29AG 20V1, which, including Windows 10 64-bit, currently costs 2999 euros and where the CPU is also predestined for professional applications – this is what the data looks like in detail:

  • Processor: Ryzen 9 3900X (12 cores, 24 threads. Base clock: 3.8 – boost clock 4.6 GHz)
  • Mainboard / RAM: MSI B450 Gaming Plus Max / 32GB Crucial DDR4-2666
  • Graphics card: Nvidia GeForce RTX 3090 (24GB GDDR6X)
  • Drives: 1TB M.2 SSD, 2TB hard drive
  • Housing / power supply: FSP CMT520 Plus / Captiva Power G650W
  • CPU cooler: LC-Power LC-CC-240-LiCo (all-in-one water cooling)

AC: Valhalla – menu screen

Two menu items in the options have to do with the graphic, the first being more responsible for global things: the "Screen" menu.







In the 'Screen' menu you specify general things that are not directly related to the graphics - but resolution and resolution scaling still directly affect performance.



In the "Screen" menu you specify general things that are not directly related to the graphics – but the resolution and resolution scaling still directly affect the performance.

Source: Antonio Funes




Here you set the resolution and refresh rate and activate or deactivate V-Sync. Interesting for the performance: the resolution scaling. At 100%, the engine calculates the exact resolution that you have set. For example, if you set 150%, the game calculates internally with 50 percent more pixels in height and width and then calculates the result down to the set resolution. Of course, this costs performance, but it can improve the picture. Conversely, however, you could set the resolution scaling to only, for example, 80%, and the calculated image is then scaled up to the selected resolution. The result is then again a little more blurred or blurred than with 100%. We recommend that you try 100% first, and if your PC can easily manage high FPS values, then experiment with values ​​above 100% to see if it improves the picture without the FPS values ​​getting too bad . Values ​​below 100 percent only make sense if the PC cannot create the graphics with the currently selected details and you do not want to or cannot compromise on the details, since everything has already been set to "low". On the next page we take a look at the "Graphics" menu and come to our benchmark results.

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