According to journalist Jason Schreier, employees had no choice in overtime


from André Left
In the great crunch-time controversy surrounding the role-playing game Cyberpunk 2077, there is now another finding. According to journalist Jason Schreier, CD Projekt RED employees had no choice as to whether or not to work overtime. Rather, it was a requirement from the very top.

In the recent past, a controversy arose around the crunch-time policy of the developer studio CD Projekt RED while working on the role-playing game Cyberpunk 2077. The journalist Jason Schreier had recently discovered that the managers of the studio were demanding a lot of overtime from the employees, to be able to guarantee the completion of the project. The studio had previously claimed there would be no crunch time policy.

The employees had no choice

After his first report, the journalist Jason Schreier met with a sometimes quite violent wave of indignation from the ranks of the gaming community. According to their opinion, there is nothing wrong with overtime because it is part of the industry. In addition, it is alleged that the employees of CD Projekt RED are working overtime in the production of Cyberpunk 2077 (buy now € 58.19 ) would supposedly volunteer. Jason Schreier took a closer look at this and tried to clarify the situation. So there can be no question of voluntariness.

"To make one more point, I asked some CDPR staff whether the majority of them actually asked for a six-day week instead of accepting another postponement. They said such a conversation never took place . One said, 'We got the email and after that there was a meeting with our team leaders. It was never an option or a question'. "

Accordingly, it sounds like the order for overtime came from the top and the employees had no choice but to comply with this requirement. A further statement on the part of CD Projekt RED on this topic is pending.

Source. Twitter

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