Among Us was available for a while before the title became a sensation. The title wasn’t a failure when it was released in 2018, but Among Us didn’t win over many players. As if out of nowhere, the game became an extremely popular title in the summer of 2020 thanks to some Twitch streamers. The whole thing spread like wildfire and within a very short time there was hardly anyone who had never heard of the game. Of course, this also ensured that the three-man development studio Innersloth received a lot of attention.
In an interview with YouTuber AnthonyPadilla, the developers stated that it was not that easy to deal with the new interest in their title. Even when Innersloth grew a bit, the developers suffered from “burnout” from the expectations that were suddenly directed towards them.
“Among Us went viral and it was just, okay, this is my life now,” explains Innersloth artist Amy Liu. “The pressure to develop new content quickly was very high. We talked to Xbox and PlayStation from September to December. They wanted to bring Among Us to their platforms, which usually takes a few months – about half a year to a year Year. We thought three months! We’ll try. “
The new expectations for the team came at the same time as the corona pandemic, which put some additional pressure on:
“I was definitely burned out. The time was very hard. We couldn’t see our friends and families. We were all very tired from all the work. I couldn’t even see my family during Covid and had to spend the holidays alone. That was definitely the toughest time. “
Despite the very high pressure that the developers were exposed to, they are of course very grateful for the great success of their title. Game designer Marcus Bromander explained that there is “a certain element” to when all of your dreams come true and that the financial aspect has helped with the stress. However, this also increased the pressure:
“All the attention we got, everything we do is looked at and criticized. We changed the font because it had to be changed and people just said,” Give us back the old font! I don’t like the new font. “
Furthermore, players have criticized the new updates for Among Us, as they arose from the discarded concept of Among Us 2. The developers learned to deal with the negative comments, but they still had to look at each of them to find constructive criticism:
“At the beginning of the year, when I really took a lot of the negative comments to heart, I didn’t want to work on the project anymore. I was done.”
The expectations of players are very often far from reality. An important factor is the very simple art style of the title, as the programmer Forest Willard explains. Players thought that this should make it relatively easy to produce new content – although the developers wanted to create Among Us 2 because the original game could very easily break with new updates:
“Trying to outdo yourself takes a lot of time. The pressure of a hundred million players who don’t understand that things like this take months is on you. The server problems should be fixed tomorrow, new content should be released next week.” It’s really easy for them. It’s a lot of pressure and it’s very overwhelming. “
Among Us is still extremely popular, but not nearly as much as it was when the hype began. The developers want to increase their number of players, of course, but they no longer have the feeling that they have to develop new content as quickly as possible. You can now afford to take your time:
“You always want to go up,” explained Bromander, “but it doesn’t work forever. Reaching your peak is not a bad thing. There is of course the pressure to get the most out of the game, but I don’t think we will . We do what we can, but as soon as there are no more ideas, we won’t force any. “
It’s nice to hear that things have improved a little at Innersloth and that they are now able to cope with the stress better. The developers are still busy releasing new content, the player limit was recently increased to 15 players and a new hide-and-seek mode is currently in development. We are definitely excited to see what the future of the title will bring.
You can find the full interview on the YouTube channel of AnthonyPadilla.
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