Avicii Invector: Encore Edition – rhythm game for Switch played – up to date

On April 20, 2018, the Swedish DJ and music producer Tim Bergling, better known by his stage name Avicii, died much too young at the age of 28. In previous years, he had become one of the greatest stars in his genre and filled stadiums worldwide. The fame went so far that he was even given his own video game, on which he had even worked actively before his death.

Avicii Invector finally appeared in December 2019 for PC, PS4 and Xbox One, now almost as a tribute to Berling's work, and offered surprisingly appealing rhythm gameplay to the most well-known, but also not so up-and-down songs of electro Artist.







If these golden frames appear before us, you have to press the L button. Timing is important to achieve a perfect rating and the maximum number of points.



If these golden frames appear before us, you have to press the L button. Timing is important to achieve a perfect rating and the maximum number of points.

Source: Wired Productions




The expanded implementation of the title for the Nintendo Switch will be released on September 8, with the subtitle Encore Edition. In addition to the 25 tracks of the original, this version also contains ten other tracks from the album "Tim", which was only released after Bergling's death, as well as other small innovations and adjustments. The basic gameplay does not change, however: in futuristic space landscapes that are so bubbly with style, we as a player move rapidly with a spaceship. The process is roughly divided into two phases. In phase 1 we "drive" through space on a kind of light road. These moments make up most of the gameplay and require the most attention. With the analog stick we take one of three possible positions on the route or completely change the orientation and jet instead of on the street below us on one of the two walls – almost like in Mario Kart 8! How well an upcoming, necessary change can be recognized depends on the chosen level of difficulty. The various button press tasks that concern us can appear on any of the three possible slopes.







Things are a bit more relaxed in the sequences in which the spaceship is steered through the three-dimensional space and light rings with the analog stick.



Things are a bit more relaxed in the sequences in which the spaceship is steered through the three-dimensional space and light rings with the analog stick.

Source: Wired Productions




Firstly, these are golden archways where we have to press the left shoulder button. As is common in many rhythm games, we may also need to hold down the key to maximize our score. Secondly, you have to drive onto fields and press B, Y, A and X at the right moment, whereby A and X are only used in the more difficult levels. That doesn't sound like much at first, but when the different symbols suddenly race towards us at a rapid pace, in rapid succession and from all directions, you start to sweat faster than you would like! And once you are in the "Flow" or have memorized a song spread, it is still important to perfect the timing in order to drive the high score further up, because, as is typical of the genre, a distinction is made between acceptable, good and perfect inputs. If you want to continue increasing your score, activate the boost as soon as it is charged. Contrary to what one might think, it does not help us across difficult areas, but makes the event even faster and more demanding in exchange for a rather formidable multiplier.

I.






If we ignite the turbo, we maximize our point gain, but it will be even more difficult to keep an overview. So the effort needs to be carefully considered.



If we ignite the turbo, we maximize our point gain, but it will be even more difficult to keep an overview. So the effort needs to be carefully considered.

Source: Wired Productions




n Phase 2, which is interspersed regularly during all songs, takes off our spaceship and we automatically fly forward, but otherwise with free control through space. These moments are there to help you breathe a little bit, because although you have to fly through rings to keep the multiplier alive, these sections are much less challenging. The boost can also be ignited here. All of these elements form a rhythm gameplay experience, which is not new and is clearly oriented towards genre competitors, but is extremely competent and fun to implement. The system is used either in single player mode or in offline split-screen multiplayer. In singleplayer you unlock the different songs as part of a not surprisingly insignificant, but nevertheless nicely made story about a young astronaut who is looking around for chocolate and – oh, doesn't matter.

The short story passages are presented using nicely painted still images including simple effects, but if you want, you can skip the plot completely. After every four successful song excursions, where you have to hit at least 75 percent of the notes to be successful, you unlock the next set of four. Nice: to gain access to all of the songs in all levels of difficulty, it doesn't matter what level you pass them, so you don't have to work through the complete list of songs three times if you don't want to. In the multiplayer, which is unfortunately only available offline, up to three fellow pilots get down to business and find out who has the most rhythm in their blood. Little changes in this variant in terms of play.







The style of the game is unique, futuristic and fits perfectly with the electronic sounds we listen to. In addition, the action is always smooth.



The style of the game is unique, futuristic and fits perfectly with the electronic sounds we listen to. In addition, the action is always smooth.

Source: Wired Productions




One thing is clear: Despite all the qualities of the game, you cannot avoid having to bring a certain affinity for Aviciis music, otherwise the sounds will get annoying. No matter how much or little you like the artist's work, it is impressive how well the sounds of the songs go with the game. The driving sounds form a harmonious symbiosis with the brightly colored colors, the creatively designed worlds around us and the rhythmic button presses. Nice that there was no technical mistake. Everything runs smoothly and we didn't notice any latency problems while playing. In addition, extensive calibration options are available in the menu, should something not run smoothly. Without question, Tim Bergling's Avicii Invector was erected a worthy memorial.

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My opinion

Stylish, extremely demanding rhythm fun at the highest level of difficulty

Even though you can usually hunt me with electronic music, I rock some of Avicii's songs when they are playing on the car radio. I'm far from being a fan. In this respect, Avicii Invector: Encore Edition is highly creditable for the fact that it actually brought me closer to the music of the artist, who unfortunately died very young. Listening to the lesser known songs (at least for an occasional listener like me) helped me to better assess and value the musical spectrum of Aviciis. There is definitely a lot of talent and a lot of work behind it. What made me even more happy is the really good rhythm gameplay. Not only do the frenzies with the spaceship look cool due to the spacey science fiction landscapes, the flow that results from the pushing of buttons to the driving beats of the different pieces, which are getting faster and more challenging, is very satisfying. With the hardest songs, I currently don't see a country at the highest of the three levels of difficulty, but I am motivated to change that. And in the end I can probably sing Avicii's hits with everyone!

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