The gameplay presentation of Baldur's Gate 3 at PAX East already gave rise to the assumption, now the developers have confirmed it: There will be no day-night cycle. The team also explains why.
A day-night cycle in an RPG can greatly promote the atmosphere and also make the game world feel more alive. At night you have to be more careful because you see less, other monsters can appear and you have the chance to hide better in the shadows. But as the Larian Studios announced in an interview, there is an upcoming role-playing game Baldur's Gate 3 no day-night cycle – just like in Divinity: Original Sin 2.
A day-night cycle would be too complicated
Baldur's Gate 3 senior writer Adam Smith explains: "We're playing a multiplayer game and day and night multiplayer cycles are incredibly complicated. We are already doing so many really complex things that we know are going to be really good that it also doesn't fit this game. I love simulated worlds and we have a lot of something in there. We don't have a day-night cycle, but we do the things that happen to something that triggered you. This Things happen "off screen". The world is not just what you see on your monitor. There are events that happen elsewhere based on the choices you make. "
Baldur's Gate 1 and 2 still had a day-night cycle – despite multiplayer support. However, it didn't change much in the game, except for the lighting conditions and maybe another random monster appeared. Nevertheless, it has promoted the atmosphere. A simple change in the lighting conditions from day to night might also be enough at Baldur's Gate 3 to improve the atmosphere. There shouldn't be big changes in the behavior of NPCs.
During the early access phase, the developers want to collect a lot of feedback from the players. Maybe they can still be changed if enough fans speak out for a "simple" day-night cycle in BG 3.
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