My Review of Fallout 76 started in November 2018 with the following words:

"Whenever we asked our buffed readers in the past in which universe they would like to experience a new online role-playing game, Fallout has always been one of the most frequently mentioned answers. Some want a real MMORPG like The Elder Scrolls Online, others prefer a story fallout that can optionally be enjoyed in co-op with friends, but keywords such as PvP or survival did not appear on our readers' wish lists.

But Fallout 76 now stands exactly on the two pillars (and a few more), and instead of the co-op variant or an online RPG with hundreds of players and a persistent world, the developers decided on a middle course: You fight with up to two Dozen other former Vault residents survive in Appalachia, but can also master many challenges alone. "

As is known, Todd Howard's "biggest project in Bethesda history" got off to a jerky start, due to numerous technical problems, but also because of the playful weaknesses and the focus on PvP plus survival. The PAX East should according to US gamers recently Bethesda's Senior Vice President of Global Marketing & Communications Pete Hines on the difficult launch of Fallout 76 (buy now) as well as coming Waste Landers update have expressed and admitted that they misjudged the PvP desire of the Fallout fans (read: that one would have preferred to ask the buffed readers in advance):

"At the end of the day, it was always our intention that we publish it and see what people think. Then we wanted to tailor the upcoming content to their response. For example, we were a little surprised at how few people wanted to take part in PvP and how many more were interested in joint PvE. So the opposite of "I want to test my skills against teammates and fight a duel." There are some people who do that don't get me wrong, but I think it's a smaller one Percentage of our player base than we assumed. "

Aligning the upcoming content with the reaction of the players – that is the motto of Wastelanders. The update, which will be released on April 7th, includes human NPCs and classic dialogues. According to Pete Hines, further improvements and content updates should follow:

"We continue to follow this path. It is not that we do this here and then we are finished. You have invested so much work at the system level to make the content of Wastelanders possible that you build on it and that want to use new systems for more content that they’ll be working on throughout the year, next year, and beyond. "

Bethesda plans to publish a new roadmap shortly, probably after the Wastelanders release, to reveal more details about this.

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Fallout 76: Wastelanders – official trailer reveals release date

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