Crunch is a hot topic in the gaming industry. If stories about the amount of overtime and poor working conditions in the development of a new game come to light, this leads to heated discussions. This is what happened at Rockstar Games and CD Projekt Red, for example. But there is also another way, as the team behind the open-world RPG Biomutant proves.

No crunch in the final stages of Biomutant development

At the beginning of 2020 it was said that the action role-playing game was in the final phase of development. Then it became quiet and you only heard small bits of the game here and there. The release date was only announced a few days ago and one wondered what the team had been up to for so long. Now came the answer. Stefan Ljungqvist, head of Experiment 1010, stated that he was burned out from his previous experience in the game industry. He felt the effects of constant overtime and wanted to do it differently.

"It was a huge amount of work for the QA because it is not easy to find (bugs) in an open world game. And when they are found, we have to fix them, and that gave us as a small team additional Challenges, "he said. "I mean, we're 20 people and we can't afford to have (employees) leave the studio or get burned during development. That would be devastating. With certain steps, you might do that in a limited way. But the most important thing is that you get paid, which is not usual in our industry, crazy enough. And you also get 'recapitulation time', because you have to have some rest. If you do that constantly 12-14 hours a day, you have to pay for it at some point . "

Stefan Ljungqvist thanked publisher THQ Nordic for helping develop Biomutant (buy now € 116.97 ) was allowed to complete in his own way and was given the necessary time for it. However, he also stated that after the game is released, there will be a few hours of overtime to ensure support. But that should remain the exception. Biomutant will be released on May 25th for PC, PS4 and Xbox One. A drilled version for PS5 and Xbox Series X / S is possible.

Source: IGN

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