Call of Duty: Black Ops Cold War's arsenal of weapons is complemented by grenades and rocket launchers. One perk makes this pretty useless right now.
The perks in Call of Duty: Black Ops Cold War are passive skills designed to refine your loadouts. For example, you can choose the ghost perk to avoid being detected by spy planes, or use the looter perk to collect ammunition from dead enemies.
Another perk is that Splinter protection vest (English: Flak Jacket)which currently has a very generous interpretation of what counts as a "splinter".
The splinter vest vReduces the damage you take from enemy explosive projectiles and grenades, it also reduces damage from fire from Molotov cocktails or battle arcs.
At the moment you can also use the vest survive direct missile hitseven if they come in quick succession. In this clip, a player is hit by three missiles:
What do you notice, except that the opponent is playing like a bot and does not turn around even after three missiles in the back? Correct! This is the hardcore mode, in which you usually bless the temporal after one or two hits with most weapons.
But even in normal mode, the vest protects against direct and indirect hits.
Basically, the splinter protection vest should work in exactly the same way, it's just too strong. Whether it's a bug or just not properly balanced, the community takes it easy. The use of rocket launchers is rather frowned upon and is often associated with players who cannot hit anything with the "right" weapons.
Unfortunately, rocket launchers are sometimes the best remedy against campers, and here it is probably plague or cholera.
A Treyarch employee already responded under one other post and stated that the topic was already known to the studio and was being discussed. However, he has not yet spoken of a solution. For modes in which there are target areas to be secured, the splinter protection vest is currently an extremely good choice, because you can easily hold a point without fear of rocket launchers and grenades.
Call of Duty has never been a shooter with a very high degree of realism, surviving direct hits from a rocket launcher, but then it goes a bit too far into the realm of the imagination.