Everything was better in the past, but what if it wasn't any different before? One of the biggest controversial topics to Call of Duty: Black Ops Cold War and other parts, says a developer a very crucial sentence.
The PS4 Alpha for Call of Duty: Black Ops Cold War kicked off the discussion about a long-running CoD community. SBMM or in long "Skill Based Match Making" is a recurring theme among players.
Under match making is general Understand the system by which a multiplayer game selects and assembles participants in a match, that are currently in the queue for a particular mode. At the SBMM, the game tries to bring participants together on a level that is as similar as possible in order to ensure a fair but challenging round.
The critics of this system complain that they have to give everything in every round in order not to go under completely. Gambling just for fun is not possible. Many games make do with a normal and a ranking modeso that everyone can choose which matchmaking should run their round.
The Alpha for Black Ops Cold War brought the topic up again and the hashtag was trending on Twitter #sbmm. A common argument against SBMM is "The good old CoDs". Part 4, MW 2 and 3 or Black Ops 2 are often mentioned as positive examples. Such a user on Twitter, who then gets the info from Martin Donlon that all the mentioned games had SBMM.
At first, the user simply calls this statement "false", only to find out that Martin Donlon is and is a developer at Treyarch wrote the implementation of the SBMM for Black Ops 2 himself.
But then one follows very factual discussion. The user complains that SBMM in Modern Warfare felt very extreme as a player. Donlon then explained to him that SBMM is not simply on or off, there are many levers to adjust the SBMM.
What was ultimately done at Black Ops Cold War, you will find out no later than November 13, 2020 when the game is released.