To celebrate the 30th anniversary of Blizzard, the World of Warcraft development team published some exciting sketches by lore guru and WoW creator Chris Metzen on Twitter. With his drawings, he shows us the original version of Azeroth and its continents. There is also a screenshot from the primeval times of the Alpha phase of WoW. Be sure to check out Blizzard's "From the Vault" treasures!
Ever wondered what the map of Azeroth originally looked like? Long before Blizzard was working on Warcraft 3 or even planning the alpha phase of WoW. A few days ago published Blizzard on the official Twitter channel the drawings by Chris Metzen, co-creator of the great Warcraft universe. The first picture from the distant year 1999 shows the original version of the continents of Azeroth.
The maps of Azeroth from the Warcraft strategy games were very daring and the developers have changed them several times over the course of time. Therefore a new card had to be found for WoW. On the first draft of the map, we can see how small the world was at the beginning. In addition, Azeroth was just a name for the southern part of the eastern continent. So it wasn't until later that the developers decided that the name would better suit the game world itself.
Chris Metzen's sketch only served as the basis for a much larger concept. Azeroth just needed more space so that players could discover as many new things as possible. We must not forget that many more new land masses have been discovered around the two major continents in recent years. This important point must have played a very important role in the final version of the map of Azeroth.
Another picture shows one of the first concepts for the dwarves of WoW. The sketch was the basis for the dwarf hunter, who can be seen in the first trailer for World of Warcraft with his trusty bear. The developers have significantly reduced Chris' first drafts because details like the snowshoes were difficult to represent in the game at the time. The team of graphic designers, on the other hand, was able to implement the dwarf guard quite easily.
But there is also the cool drawing of two pandaren by Samwise Didier, WoW's Senior Art Director. The fluffy pandas started as an April Fool's joke in 1999 and blossomed into a playable people with Mists of Pandaria.
Finally, Blizzard shows us a screenshot that shows the interface from the pre-alpha phase of World of Warcraft. At the very beginning, the developers experimented with the characters from Warcraft 3. However, they later decided on a new and unique graphic style.
How did you do the little time travel to the origins of World of Warcraft (buy now € 14.99 ) like? What do you think of the map and the sketches by Chris Metzen? Should Sam's pandaren have come into play earlier? Write us your opinion in the comments.
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