Cardaclysm preview: role-playing card game

The new card game from Elder Games consists of more than one card table and two nameless players sitting opposite each other. RPG elements and a pinch of roguelike make the Early Access title an interesting experience that is more than what it first appears.

Similar to other card games, collecting them is just as much a part of the game as building a working deck. This goes hand in hand with intensive grinding, which takes place in the World of Cardaclysm than designed so easily.







In the tavern we get new orders and can exchange cards. The currently still limited interaction options will be much more abundant when the game is released.



In the tavern we get new orders and can exchange cards. The currently still limited interaction options will be much more abundant when the game is released.

Source: PC Games




But let's start from the beginning: The fact that we have to fight with our cards at all is due to our past. As wizards of the dark arts, we are guilty of overconfidence and have unleashed a number of monsters on the world who want to attack us. On the run and later in the fight against our adversaries we have to confront a multitude of other beings. With the help of creature and magic cards we fight fights to finally get to the end of various dungeons and from there to the interdimensional tavern. In this auspicious place we are not served a beer after work, but send us straight back out into the world to take on even more monsters. The tavern is basically our base, where we get a new job every two rounds and can exchange a card every round. The very limited options for action within the inn expand in the course of the action and the early access, so that at some point there will be more options for interaction.


Other card battlers:








In the Book of Magic, we determine which cards we want to play with. We can also swap individual cards in the dungeon and thus prepare for specific opponents.



In the Book of Magic, we determine which cards we want to play with. We can also swap individual cards in the dungeon and thus prepare for specific opponents.

Source: PC Games




Before we jump back into the fight, of course, we want to build a decent deck. Each card belongs to one of five elements. Creature cards also have an attack and defense value. If the latter drops to zero, the summoned being dies. Many creatures also have additional effects that match the element. With magic cards we can cause additional damage, heal our beings or strengthen them. And if we find pieces of equipment in the course of our adventures, we can use them to activate bonus effects for certain map elements. Building a really good, working deck becomes more and more complex as the number of cards increases and, unfortunately, is limited by the fact that you are only allowed to have a certain amount of cards before you have to part with surplus cards forever. Hoarding cards and building decks on trial is only possible to a certain extent. How many and strong cards you can play depends on gold and soul fragments, which are randomly distributed in the game and represent the currency for the cards played.







The procedurally generated dungeons are never exactly the same, but they are always quite similar.



The procedurally generated dungeons are never exactly the same, but they are always quite similar.

Source: PC Games




If you are ultimately satisfied with your cards, you can go to the next dungeon. There we find new equipment and receive new cards for defeated opponents. To get back to the safe tavern, we have to defeat all opponents and finally flee from a corrupt monster that finds us at the end of every procedurally generated dungeon and, above all, at the beginning exceeds our strength many times over. If we manually travel back to the inn before completing the area, we will lose all of the progress we have made there. The same is true if we lose to an encounter. If this happens, the area is not only reloaded, but completely regenerated, which can lead to the permanent loss of some artifacts found and has left us very depressed more than once while playing.







In battle we summon our creatures and magic cards for gold and shards of souls, which kill our opponents.



In battle we summon our creatures and magic cards for gold and shards of souls, which kill our opponents.

Source: PC Games




In the first few hours in particular, Cardaclysm has a frustrating gaming experience that, due to sudden increases in difficulty, seems very unfair. We cannot choose how difficult the area to enter and how good the corresponding prey should be. If we get stuck at one point, the only thing that helps is constant reloading and the hope of coming across easier opponents by chance at some point. Just stupid that there is currently no way to get hold of new cards or equipment as soon as we have seen the game over screen. This dead end is very annoying and frustrating, especially since we actually have a lot of fun.
But once we get through this initial hurdle, with the right equipment we can build a decent deck. From this moment the game levels off at a comfortable level and comes up trumps with a challenge mode. The fights are tactically demanding and we always have different approaches to achieve our goal. The incentive to build an ever more sophisticated deck of cards inspires us and finally the lovingly designed animations of all the cards put a smile on our faces.







If we have defeated all opponents, we will be chased by one of the final bosses. At first these are far too strong for us, but the game tells us when we can dare a fight.



If we have defeated all opponents, we will be chased by one of the final bosses. At first these are far too strong for us, but the game tells us when we can dare a fight.

Source: PC Games




In view of its early access status, the game is of course not finished yet and we often come across bugs that take away a bit of the fun from the gaming experience. In addition, there are sometimes so many effects that we do not always have an overview of what is happening and why. The developers work very closely with their community to make the gaming experience in the finished game as positive as possible. You can definitely adapt to new cards and clients. However, it remains questionable whether features such as a selection of the level of difficulty will still make their way into the finished game: The developers are aiming for the right release for the end of autumn of the current year.

For fans of card games, Cardaclysm is certainly an interesting title, despite some shortcomings, which you should definitely keep an eye on, as the promising approaches are not only exciting, but also really tie you to the PC. If you have a lot of patience, you will already have a lot of fun with the title and also have the chance to actively help shape the game.

Supports PC Games – it only takes a minute. Thank you!

We give all readers daily free news, articles, guides, videos and podcasts on their favorite games. So far we have financed this site through advertising and kept it as free of clickbaits or paid items as possible, but since COVID-19 this has become increasingly difficult. Many companies are cutting or cutting their advertising budgets for 2020. Budgets that we unfortunately have to rely on if we want to continue to offer PC games free of charge as usual in the future.

For this reason we turn to you now. As a PC Games supporter, you can support us so that we can continue to offer our content in the usual form free of charge without introducing a paywall or publishing clickbait news like "And you won't believe what happened next …" . Every contribution, large or small, is valuable.

Support now

We thank you in advance.

(*) We have marked affiliate links with an asterisk. We receive a small commission for a purchase via our link and can thus partially finance the free website with this income. There are no costs for the user.