The large Chinese company Tencent seems to have taken a further step towards alleged world domination: With Scott Warner, the largest Chinese Internet company has received a well-known newcomer who has worked on major titles such as Halo 4 and has already acted as game director for larger EA and Ubisoft Title acted. Warner takes on important functions in the development of console-oriented AAA titles in the studios on the American west coast.
As Scott Warner announced on Twitter, he is moving from his previous role as director at Ubisoft's San Francisco office to Chinese competition. Warner, who has worked on major titles like Halo 4 before Ubisoft and was responsible for Batllefield Hardline as Game Director at Visceral, will coordinate the development of console-oriented AAA titles at Tencent. In his tweet, he also emphasized that other cross-departmental positions were advertised in the studios.
As director of teams such as TiMi and Lightspeed Studios, which have already developed various mobile titles such as Honor of Kings and PUBG Mobile, his expertise should complement the more mobile-oriented studios. In addition to a Pokémon project in progress at TiMi Studios, the portfolio of the American branches is also to be expanded to include further AAA projects in order to ensure a stronger presence in the global market.
After China introduced strict regulations regarding video games at the end of last year, such as an online ban from 10 p.m. to 8 a.m. and a restriction of playing time to 90 minutes per working day for young people under the age of 18, it is now in Tencent's interest to start production to expand the western market.
Tencent, one of the largest companies worldwide, is known for buying studios or shares worldwide. The group is fully owned by the League of Legends developer Riot Games. In addition, Tencent owns almost 50 percent of Epic Games and about five percent of Activison Blizzard. In China, the company is also in close cooperation with Nintendo and is responsible for the distribution of the Nintendo Switch, for example. The influence of the group is not seen quite uncritically. For example, last year Blizzard was heavily criticized for the later weakened ban of a Hearthstone player from Hong Kong, who had voiced criticism of Chinese politics in the stream.
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