Good things take time. Just wait and see. Rome wasn't built in a day either. The German language is rich in proverbs and idioms when it comes to expressing that someone should show a little patience. When the time has finally come, there are sentences like "What takes a long time will finally be good". Even with Cyberpunk 2077, game fans had to be very patient. First presented as a project in 2012, theDevelopment over eight years and in this year alone there were three postponements of the final release date. But now the time has finally come. We have played through the long-awaited role-playing game and are now investigating the question of whether everything has turned out well in the case of Cyberpunk 2077, which lasted a long time.
For everyone who hasn't noticed: The days of Geralt, sorceresses and enchanting fantasy worlds are over for the time being with CD Projekt. For the first time in the company's history, the developers have dared to play a game that is not set in the Witcher universe.
Source: PC Games
Instead, Cyberpunk 2077 is going in a completely different direction. A futuristic setting that emerged as a sub-genre of science fiction in the 80s. For example, many people are familiar with the film Blade Runner. During this time, the pen & paper role-playing game "Cyberpunk" was created, which served as a template for the game, especially in its version entitled Cyberpunk 2020.
Cyberpunk is a dystopian vision of the future of mankind, in which huge corporations rule the world, the transplantation of technical components into the human body is the order of the day and the gap between rich and poor has reached enormous proportions. In this brutal world, you slip into the role of V, a mercenary who tries to make a name for himself in the metropolis of Night City. It is up to you who exactly V is. Before creating your character, you choose one of three life paths. These determine the background story and origin of your character. For each path there is an individual introduction to the game, similar to the Origin stories in Dragon Age: Origins, which with around 30 minutes of play time are by no means as extensive. But the origin plays a role in the rest of the game, affects dialogues and V's behavior.
Source: PC Games
male and female body type, voice and genital organs. In addition, there are of course the usual controls with which facial contours, hair, make-up, scars, tattoos and much more can be adjusted. As usual in games with your own character, you can already spend a while here.
However, everyone has to ask themselves how much time they want to invest in a character that they rarely see in the game. Cyberpunk 2077 (buy now € 58.19 ) is a game from the first person perspective. Except for our hands and the chosen nail design, there is not much to see of V in the course of the game. The number of cutscenes in which the character can be seen from the outside can be counted on one hand. Every now and then there is a look in the mirror and otherwise only the inventory menu remains to look at your own character. It's a shame and wasted potential somewhere, as the developers put so much effort into the customization options.
Source: PC Games
On the other hand, the developer's decision for the first person perspective is understandable if you look at it from a narrative point of view. The story of Cyberpunk 2077 is even more personal than it was in the Witcher. It's all about V and his / her role in the tough world of Night City. Even if you don't belong to the kind of player who has to identify with a protagonist down to the smallest detail, the perspective has an astonishing effect. By experiencing the story of V as intimately as possible, a bond is built that we only really became aware of at the end of the game.
Source: PC Games
Johnny Silverhand, played by Keanu Reaves, also plays a central role. He is almost a second protagonist. Those familiar with the P&P template know that the rocker boy of the band Samurai and part-time terrorist died many decades before the events of the game. But through circumstances that we don't want to go into here, the digital copy of Johnny's mind gets into V.'s head, of course. The latter of course pursues his own agenda and tries to manipulate V accordingly. In flashbacks we learn a detail about the rocker's life and his motivation. On the other hand there is the unconditional will to survive of V. From beginning to end an exciting story develops, which lives a lot from the fact that you can never be sure who you can trust, who is honest about your actions and where the next one Trap lurks.
The game and its narrative also raise philosophical questions that kept us pondering. "What exactly is the ME?" "What does it mean to be human?" "Where are the limits of your own mind?" But despite the often gloomy and depressing mood in the story and the generally dystopian world without much hope for the future, cyberpunk always manages to open up space for emotional and quiet moments. And they contribute to the strong bond with V.
Stories, quests and assignments
The main story is told in several quest series over the course of three acts. The scope of the actual plot is much smaller than in The Witcher 3. Those who concentrate exclusively on the story missions from start to finish should probably have reached the end credits after around 20 to 30 hours. That would be quite a waste, however, as Night City has so much more to offer that you can easily plan three or even four times the total playing time.
Source: PC Games
In the course of the story, V encounters many different and very well crafted characters. Many of them will come back to you over time and ask for help with certain things. This usually results in very interesting, well-written subplots and quest chains that accompany you for a long time. You will get to know the characters in question better and maybe even win friends and supporters. This is not just cosmetic, but also has an inverse effect on the events and possibilities in the main story. The type and number of options for shaping the end of the game depends heavily on whether and how you helped other characters.
The relationship between V and Johnny Silverhand is also noticeably influenced by the decisions made during the course of the game. We found it a bit unfortunate that action-relevant decisions are rarely influenced by V's background or his attributes. The corresponding dialog options are mostly only used to obtain additional information. However, decisions are not only made in discussions. How V behaves in missions and which solution approaches are chosen for quests can also affect later events. And Vs properties then play a significantly larger role. For example, in a quest early in the game, thanks to good technical skills, we took a non-violent approach and then later in the game we met some characters from this quest who otherwise might not have been alive.
In addition to the numerous well-worked out side quests that are interwoven with the main story, Cyberpunk also has countless, rather generic-looking jobs to offer. This is mostly about the procurement of an object or a target person for a fixer, or about the support of the police in the fight against gang activities. Especially at the beginning of the second act, when the whole city area of Night City becomes accessible, one is literally overwhelmed by the abundance of orders. The card then resembles a sea of yellow and blue symbols that represent these secondary tasks. Whether it would have needed so many of this rather shallow form of the side quest (we only did a fraction of it ourselves), or whether these would have to be thrown at the player's feet in one fell swoop, can at least be doubted .
Source: PC Games
However, these events, also known as gigs, also have a clear advantage. They help to paint the picture of a damn lively game world. The developers succeed in doing this extremely well. Night City feels like a really populated place. The city center is bustling with so many people as you have hardly seen in an open world game before. The numerous NPCs are also characterized by an incomparable variety. You have to search very specifically to find two people who look the same in a short time. You constantly get the feeling that something is going on every five meters. Be it the already mentioned events or just the NPCs who are talking about something here and there.
Source: PC Games
It is also nice that the dynamic of public activity changes depending on the time of day. At night, for example, there is less going on on normal streets, but in the amusement miles the bear paces. The atmosphere is excellent and it also changes depending on the time and the district in which you are. The developers succeed here very well in simulating an active life in the city, even if a lot is very static in the end. So we always meet the same groups of people in the same conversations at their predetermined positions. To maintain this illusion, the developers also resort to a few peculiar methods. In the Badlands, for example, we were able to observe that the streets looked very busy when looking towards Night City. The traffic that was moving towards us just suddenly disappeared because the street right in front of our feet is actually empty. That seems kind of strange when you look closer.
It is a bit of a shame that nothing more was made of the many factions in the setting. Various large corporations and criminal gangs cavort in Night City. Most of these, in one way or another, V has to do with over and over again. But whether we solve a quest in a friendly manner or wipe out entire bases, nothing changes our standing. In other words, there is no classic factional system in which we develop sympathies or hostilities through our actions. That is only limited to the already mentioned side quest lines. After all, there is still the so-called Street Cred system. A kind of level system that runs parallel to the character level and is supposed to express V's reputation on the streets of Night City. The higher the reputation, the better the offers from dealers, for example, and the more lucrative the fixers' orders.
Read also PcPS4XBO
Cyberpunk 2077: So you choose the best way of life for V
Cyberpunk 2077: Twitch Streamer hopes the RPG will "die" soon
Cyberpunk 2077: These weapons await you in the role-play game
(*) We have marked affiliate links with an asterisk. We receive a small commission for a purchase via our link and can thus partially finance the free website with this income. There are no costs for the user.