Switching from a third-person role-playing game like The Witcher 3 to a first-person shooter with role-playing elements like Cyberpunk 2077 was no easy task for CD Projekt Red.
Cyberpunk 2077 was a huge challenge for the team
In an interview, level designer Max Pears was asked what it was like to develop a first-person shooter for the first time. Max Pears stated, "I would like to say that everything went smoothly and we did it the first time, but it was hard work and we enjoyed the challenge. Looking for everything that had happened with The Witcher." the team for something new to try and a new challenge. One of the biggest challenges was thinking about those elements. "
He went on: "There will be things that you can learn from when you feel like you're driving and shooting properly, because in the end it's a first person shooter, but it's also an RPG. So you'll be numbers that show up at the opponents – which you can turn off – but we also need to make headshots feel impressive. Finding that balance was the biggest challenge for us. That's something we wanted, that's why we wanted it we switch to cyberpunk: to try something new. "
We'll find out on December 10th whether it has paid off to take on this challenge. The action RPG Cyberpunk 2077 will be released on this day (buy now € 58.19 ) for PC, PS4 and Xbox One (with free upgrade options to PS5 and Xbox Series X / S).
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