Blizzard's Game Director Luis Barriga has commented on PvP in Diablo 4. The team explains that players should not expect a fair system. Things are rough in the PvP zones of the open game world.
Diablo 4 plays in an open, MMO-like world where you also meet other players. Of course, the question arises as to how PvP works, and this is exactly what Game Director Luis Barriga has said.
PvP will be unfair
The most important thing in advance: PvP will not be possible anywhere in the game world. There are certain areas where players can fight each other. Blizzard does not want to force anyone to run PvP. That's why there are no particularly powerful items in the PvP zones and the story will not take you to such an area either.
If you still venture into a PvP zone, then you have to expect unfair battles. Luis Barriga explains that you may well be attacked by two or more players. Ganking, the repeated attacking weaker players, should also be possible. The team orients itself a bit to Diablo 2. Because in Blizzards Hack 'n Slay from the year 2000 players could easily attack others (if they had reached level 9). It is important to the team that PvP zones feel dangerous. The developers can not promise fair fights.
Therefore, the PvP areas in Diablo 4 are basically designed only for those who want to have such a gaming experience. PvP is not for those who want a balanced arena in which things are fair. Players are already discussing this system and it seems that many of them find it quite good, as they will not be forced into PvP in this way, but it will also bring a certain amount of danger to player-against-game battles.
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