The id tech engine has been spruced up for Doom: Eternal, but ray tracing is not yet supported for the release of the shooter. However, the team plans to think about it, and not just in terms of the look of the game.
Doom: Eternal looks very good in the previous videos and on screenshots. However, the shooter for the release on March 20 is missing a feature: raytracing,
Raytracing with a difference
During E3 2019, producer Marty Stratton said that raytracing can certainly be better implemented than many other developers for the release of Doom: Eternal (buy now) the feature is not yet included. Now he thought that you had to concentrate on other things. However, the team is already thinking about an implementation that goes beyond what is known from ray tracing.
"Frankly, we didn't spend much time when the team first implemented and researched raytracing about a year ago. We had to use the time to continue working on the game. I mean, our tech team, they're the biggest fans of new technology, so it was a little difficult to stop everyone because it was the shiny new toy, but when it comes to bringing Doom Eternal to market and getting it on time and at the highest level We had to be reluctant to bring out the highest quality standards, "said Marty Stratton. "But the fact is that they are now almost ready to deal with it again and in fact they have some interesting ideas. I don't want to say too much about it because who knows what exactly we are doing, but we can do it Technology not just for reflections, shadows and real-time lighting. "
It will be interesting to see how the developers of Doom: Eternal Raytracing use it if they then install it with a patch after the release.
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