"What is this dream (buy now for € 37.06)? "is a question that you rightly stumble across quite often, talk to people about the Playstation-exclusive Dreams. After seven years of development and several release shifts, but also because of the high ambitions and the interesting game principle, the title has The game headlines have dominated several times. So the game title and its existence are well known, but Dreams is not really tangible for some players. Which genre does it belong to? And how does building your own ideas work? For satisfying answers it helps, a look The British games manufacturer Media Molecule has already dealt with eye-catching creative projects several times in the past.







Little Big Planet is the largest and best-known game from Media Molecule so far. That should change quickly with Dreams.



Little Big Planet is the largest and best-known game from Media Molecule so far. That should change quickly with Dreams.

Source: Sony




The (so far) most iconic and best known work is very clear Little Big Planet, The popular Jump & Run series around the cute "Sackboys" and "Sackgirls" offers, in addition to the more than 50 great levels, the opportunity to design your own levels, objects or even entire scenarios. Another Jump & Run followed in 2013: tearaway for the Playstation Vita. Media Molecule again gave the players the virtual tools to participate in the game with their own creativity. Sound samples can be recorded and reproduced in the game world, and players can also create their own characters in many moments with small handicrafts. Dreams is all very much thought out and developed. With Dreams, Media Molecule swears even more strongly on the motto "play, create, share". Dreams carries this motto in every fiber and offers unlimited possibilities in creating your own dreams. But how exactly does it all fit into a video game? And how does it work? Can I do that too ?!







Create a flower pot? Not that difficult with the right geometric shapes and colors! & Nbsp;



Create a flower pot? Not that difficult with the right geometric shapes and colors!

Source: Media Molecule / Sony




The name already suggests it: Dreams would like to give everyone (who owns a PS4) the chance to live out their own creativity in a playful way and thus to implement a wide variety of ideas. There are apparently no limits, the only brake is your imagination. Short films, your own compositions, animations, interactive sceneries, small race tracks with driving physics and mobile underbodies, individual game levels or even an entire video game – everything is possible and "made in dreams". But before we create our very own opus in Dreams, we need some time to get a better feel for all the options, tools and especially the camera. For this, first of all "Art's Dream" is recommended to every player, the single player campaign of the universal modular system pressed into video games.

Without revealing too much: We play the story of the tortured double bass player Art, who left his band






We really liked the staging of Art's Dream. Especially because we didn't expect very much from the solo campaign.



We really liked the staging of Art's Dream. Especially because we didn't expect very much from the solo campaign.

Source: PC games




and has lost his friends and is now trying to work it all up and face his feelings. While the gaming experience is pleasantly relaxed, it nevertheless presents one of Media Molecule's "more mature" creations. But much more important than the story is the fact that Media Molecule created the complete single player campaign in Dreams. None of what you see here was created outside of dreams on a professional level, but simply with the means that each of you can expect in-game besides the campaign. Media Molecule does not save with varied art styles, genres and presentations. At the latest now you can no longer get out of amazement. The approximately two to three hour long story does her job extremely well. The campaign really heats us up to the title and its possibilities, is a lot of fun and even tells an interesting story. In addition, we collect items such as background music, special props, and various objects that will later beautify our home or help us with our own dream design. Apart from that, there are two other modes available to us: "dream surfing" and "dream shaping".

Surf on the flood of content

With Art's Dream, Media Molecule shows us what is possible with the Dreams creative kit. When it comes to dream surfing, however, the community does it. Mark Healey, Creative Director of Media Molecule, rightly described Dreams in our interview (to follow in the next few days!) As a "Youtube for everything". So if you don't really want to be creative, you can still be part of the fascination of dreams. It is already incredibly impressive to see how hardworking the community is. There are countless interesting game ideas and imposing projects. Some are based on licenses and are replicas of well-known film scenes or moments in the game, others stem entirely from the imagination of their creators, their "dreamers". We can follow them, give their work a like or even – if activated by the public – use it and continue to rethink or rethink for our own ideas. Dreams has a bunch of great projects like the city of South Park or a complete sonic level, both of which are reproduced in a 3D world. The "Kaiju simulator", which has already enjoyed some reports, lets us slip into a cute monster with which we can trample an entire city – sweet!


Various community creations in dreams






The Kaiju simulator is already very well known. No wonder, look how cute this thing looks! "Src =" https://www.gamesaktuell.de/screenshots/380x214/2020/02/Ruckus-1-buffed.jpg


Source: PC games






Dreams in the test: the key to endless possibilities (4) "src =" https://www.gamesaktuell.de/screenshots/380x214/2020/02/Dreams-Screenshot-2020-02-18-13-58-14- buffed.png


Source: PC games










Dreams in the test: the key to endless possibilities (5) "src =" https://www.gamesaktuell.de/screenshots/380x214/2020/02/Dreams-Screenshot-2020-02-18-13-59-25- buffed.png


Source: PC games






Dreams in the test: the key to endless possibilities (6) "src =" https://www.gamesaktuell.de/screenshots/380x214/2020/02/Dreams-Screenshot-2020-02-18-14-01-34- buffed.png


Source: PC games




Everyone must also be aware that the more time passes, the larger and more impressive creations can be found in Dreams' portfolio. Thanks to the search function, the entire portfolio can be easily searched for specific topics or keywords. The flood of content never ends and we claim that if you are a fan of video games or creative projects and you own a Playstation 4, then there is really no reason not to buy the Media Molecule creative kit. And certainly not if you like to let off steam creatively. If you take Mark Healey's comparison to Youtube again, it is even easier to formulate: YouTube, just like Dreams, is actually something for everyone. Both can be consumed in a very individual way. That makes Dreams a game in which only the thought of all the ways in it






We liked a dream very much, so we can comment, like and subscribe. A well-known principle, isn't it?



We liked a dream very much, so we can comment, like and subscribe. A well-known principle, isn't it?

Source: PC games




over the next few months and years, which is impressive and exciting. Who knows, Dreams could become a huge game changer for the industry and one of the great indie games of the next few years could be born here in this current video game. Now is the time for your first dream, isn't it?

The last important game mode is dream shaping, the heart of dreams. Here we have all the different tools at our disposal and we can fully indulge in our creativity. However, if you want to jump straight to the editor, the first creative period will probably be a frustrating one. The camera is not that easy to use and the multitude of tools and their functions raise many question marks at the beginning. Everything is presented in a very clear and accessible manner, but without practice you look rather old, as is usually the case in life. Fortunately there are a lot of tutorials set to music and nicely presented, which bring us closer to the different possibilities of dreams. We learn control and camera control in several of these tutorials, in others we are taught how to create our own graphic style and much more. The number of video tutorials can be overwhelming at first, an undertaking like that of Media Molecule would simply not work without it. During the tutorials, we can always complete so-called "elf quests", which should keep our motivation pleasantly busy – with success. At the beginning they help us with the small steps in dreams, but later there are also special videos from the developers as aids for more complex processes.






Testing dreams: the key to endless possibilities (7)



Testing dreams: the key to endless possibilities (7)

Source: PC games




If we want to create characters, buildings or landscapes, we can access geometric shapes. We shoot, scale and copy them. Then we can easily paint them with an airbrush gun. We can use an animation function to move objects that have already been created. We can play our own music or those created by other dreamers about our game world






Testing dreams: the key to endless possibilities (8)



Testing dreams: the key to endless possibilities (8)

Source: PC games




add and assign them a radius so that they only play their soft or motivating sounds when we want them to. We are the master of our game world and it presents itself as we see fit. If you like it a little easier, there are a variety of ready-made objects from Media Molecule or the community itself. We can easily search for a palm tree, a character or even a 2D camera. Incidentally, we controlled Dreams with the Playstation DualShock 4 controller, but Dreams can also be operated with the Playstation Move controllers – but we found that to be rather exhausting and annoying.







If you like being lazy, you can always use the community's many assets. So everyone can be part of the Dreams community.



If you like being lazy, you can always use the community's many assets. So everyone can be part of the Dreams community.

Source: PC games




The most fascinating thing about Dreams is that we can use it individually to suit our abilities. If we are talented at the guitar, we can simply record our melodies via the Playstation camera and incorporate them into our own dream. The opportunities to design and expand your own creations with our personality and our very special skills are extremely motivating. And if we are simply not so firm in certain areas, then we can always rely on the community who is ready to help. Dreams raised a lot of question marks in its production time, but at the same time set an enormous number of exclamation marks. In the end, Media Molecule manages to eliminate all question marks and to fully meet expectations. Dreams is already one of the most interesting and important games of the current generation of consoles and if you ask us, then surely also beyond.

Conclusion & evaluation

My opinion

Insane! It really only works with PS4 and Dreams!

Dreams was a very big promise to the player, which developer Media Molecule has fulfilled. No matter which creative corner you come from, the kit is something for every imaginative player. Art's Dream shows in a wonderful way what is possible with dreams and thus makes you want your first dream. The entry-friendly presentation and the already great community experience make Dreams one of the hits of the current console generation. Getting into the game editorially is of course another challenge, but I can't wait to play with Dreams' various tools and implement the wildest ideas. So a clear buy recommendation? Definitely!

Great game concept
Extensive scope of play
Remarkable implementation
Great single player campaign that shows the possibilities of Dreams well
User-friendly and made accessible thanks to many tutorials
Fantastic community involvement already
An exciting and unpredictable future
Large selection of ready-made objects
Motivating community jams
Many tutorials, but they are nicely presented together with speakers
Now and then problematic camera, but bearable

Dreams is an impressive and very modern game implementation that could be significant beyond the borders of the video game world.

Read too A user uses Dreams to play the Western game Red Dead Online. "Src =" https://www.gamesaktuell.de/screenshots/237x133/2020/02/Dreams-pc-games_b2teaser_169.jpgPS4

Dreams: Red Dead Online is a fan of fan creation

A new creation from the Dreams game kit takes the Western game Red Dead Online on its feet. Dreams: Player builds world from Stardew Valley in Dreams according to "src =" https://www.gamesaktuell.de/screenshots/237x133/2020/02/1_Dreams_Key_Art_HERO-pcgh_b2teaser_1692.jpgPS4

Dreams: Player builds world from Stardew Valley in Dreams

A creative player recreated in 3D in the PS4 title Dreams Pelican Town from Stardew Valley – and the result is impressive.

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