It was foreseeable from the outset that Dual Universe is an ambitious project and will only grow slowly due to more manageable resources. And the massive problems at the start of the beta were also to be expected. After all, the developers of Novaquark suddenly let several thousand players simultaneously on the servers, who were then hopelessly overloaded and went to their knees. In the following weeks the game was largely dominated by bugs and several server restarts every day. The developers are slowly but surely getting the problems under control and Dual Universe is slowly becoming what the players had hoped for. In the past few weeks we, too, continued to travel between the planets with our space cruiser every day, mining vast amounts of ore and further expanding our factory. So we want to take the opportunity to tell you how Dual Universe has evolved since our preview.


Dual Universe in preview: SciFi MMO shows enormous potential


Technical problems become fewer

Dual Universe is still far from being a bug-free and smooth game. But nobody could have expected that after such a short time. On the contrary, it is a rather positive surprise how quickly the few developers got problems under control.






Dual Universe: Not every ship is built pragmatically. Some are also well equipped and look amazing. & Nbsp;



Dual Universe: Not every ship is built pragmatically. Some are well equipped and look amazing too.

Source: Buffed




Hours or even days in which games are hardly possible due to lags are just as much a thing of the past as permanently disappearing items or non-functional tools. If you stay away from the absolute hotspots such as the large markets or trading centers, you will get a halfway round and stable gaming experience. Of course there are still problems here, but they are more annoying than hindering gaming. Non-functioning links to our own container or visually incorrectly displayed ore deposits would spontaneously occur to us. At the moment we can easily get over that.

The world is filling up

If the world of Dual Universe was still quite empty at the beginning of the beta phase, it is now filling up. Even on remote moons, where we have moved our base, for example, dozens of players cavort, fight for valuable resources and work together on large projects. At the beginning you saw isolated factories on the planet, but now huge plants have emerged whose complexity is in no way inferior to a real factory.






Dual Universe: If you were quite alone in space at the beginning, there are now various space stations and ships around the starting planet



Dual Universe: If you were quite alone in space at the beginning, there are now various space stations and ships around the starting planet

Source: Buffed












Dual Universe: Spaceships can be built perfectly in space stations without them having to take off from planets into space. & Nbsp;



Dual Universe: Spaceships can be built perfectly in space stations without them having to take off from planets into space.

Source: Buffed




There is hardly a market in which you do not meet other players all the time and talk about the construction of the various spaceships or the best arrangement of production chains. Even the ships that you see at the spaceports are now much more than pragmatic arrangements of modules and voxels. Large space cruisers with entire residential units (which are of no playful use) can be admired as well as battleships bursting with weapons. The writer of these lines himself admires the progress that his direct neighbors are making in building a gigantic space freighter together every day when he logs in.






Dual Universe: The factories are growing - small ones like this one, but also gigantic ones. & Nbsp;



Dual Universe: The factories are growing – small ones like this one, but also gigantic ones.

Source: Buffed




And the trading posts are also filling up. In the beginning only basic materials and simple components were available (mostly provided by the developers' bots). These are now gradually disappearing under the large amount of goods that are being sold by the players. Trading groups have formed that fly from market to market with their freighters, on the one hand supplying the players with everything and on the other hand earning a golden nose for themselves.

A full world has its drawbacks







Dual Universe: Advertisements from shipbuilders and corporations can be found on almost every large marketplace. & Nbsp;



Dual Universe: Advertisements from shipbuilders and corporations can be found on almost every large marketplace.

Source: Buffed




The ever growing population also has some disadvantages. The large trading centers are sometimes so crowded that even absolute high-end computers go to their knees and landing with your own (very expensive) ship would be a risky game. In addition, the various corporations try to recruit new players at those trading centers. This in turn means that the large squares are crammed with advertising space and other attention-grabbing ships. It's a bit like the New York Times on Crack.
But since you should see something positive in everything negative, we can well imagine that the developers don't think that's too bad. So many structures and players in one place offer you the perfect opportunity to test the server and its structures to the limit. After all, in the medium-term future, entire cities are to be built that would then hardly be less populated.






Dual Universe: You can find a lot of simple ores, with rarer resources it gets tighter. & Nbsp;



Dual Universe: You can find a lot of simple ores, with rarer resources it gets tighter.

Source: Buffed




Another negative point that you can already feel is a lack of resources. Hard-working players have already scanned every moon and planet with the area scanners and pulled almost every gram of the really valuable materials out of the ground. So anyone who wants to build complex modules is dependent on the trading post and the few providers. Going out yourself and procuring the resources is simply impossible in this case. For beginners or infrequent players this is only a minor problem. The base materials are still abundant, and small amounts of them spawn on the surface.

Perfect time

Dual Universe is technically currently at the point where the beta should have started. There are many bugs, but they only rarely prevent you from playing and testing. This point in time could only be reached because so many players were in the beta and the developers therefore received a huge amount of data. So if the beta start had been postponed, nothing would have changed.
At the same time, the world is currently so well populated without being too crowded that it is interesting enough for newcomers without the feeling that they can no longer keep up. Incidentally, various players help beginners by providing materials and small ships free of charge – a little bit of start-up capital, so to speak.






Dual Universe: Spaceships can be built perfectly in space stations without them having to take off from planets into space. & Nbsp;



Dual Universe: Spaceships can be built perfectly in space stations without them having to take off from planets into space.

Source: Buffed




So if you are thinking of getting into Dual Universe, you should do so soon if you want to grow with the world in the game. Since the developers have announced that they will only carry out a full wipe in emergencies, a gigantic and populated world full of experienced players awaits you at some point for the official release. If you prefer that, you can sit back and relax. Because until the release, which still has no date, a lot of time will go into the country. The target was originally 2021. But whether that can really be held is in the stars.

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