from Karsten Scholz
Larian boss Swen Vincke spoke to the New York Times about the first time in the home office, what challenges the corona crisis brings and how it affects the start of the early access phase of Baldur's Gate 3. We have summarized the most important findings for you in the report.

It was only in February that we were able to meet for the first time Check out Baldur's Gate 3 at the studio responsible for Larian, and it could actually be that the developers the fantastic Divinity: Original Sin 2 even surpass with their new project. It will take a little while until the final launch, for this year only the start of the early access phase is planned, and according to Larian boss Swen Vincke, this still applies despite the current corona crisis.

Swen Vincke spoke to the New York Times some time ago (via PCGamesN) about the first time in the home office, what challenges the corona crisis brings and how it affects the start of the early access phase of Baldur's Gate 3. We have summarized the most important findings for you below:

  • The development of Baldur's Gate 3 is progressing, but according to the chief developer, the pace of development has slowed down noticeably – the productivity of the studio is around 70 to 80 percent of normal performance.
  • The transition to the home office was very smooth. However, communication within the team now consumes significantly more time and energy. The team leaders currently spend most of the day managing communication, solving problems, organizing things, and giving directions.
  • Swen Vincke is also concerned that certain areas of game development cannot be mastered at all in the home office – for example, motion capture recordings or soundtracking.
  • Despite these problems, Baldur's Gate 3 is expected to continue early access this year.

If something changes, we will of course keep you up to date.

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