World of Warcraft's graphics have their own charm. This is definitely unmistakable, but that doesn't mean that you couldn't make much more of the game graphically. A 3D artist shows Blizzard what it could be like.
WoW: Getting old
The capital, Donnerfels, is one of many of the Horde, but it is unmistakable and one of the oldest. It is built on a series of mountains that rise above the pastoral plains of Mulgore and are connected by suspension bridges. Although the city is pretty to look at, like many of the oldest zones in World of Warcraft, it is showing its age. 3D artist Aleksandr Timoshenko has Thunder Bluff now missed a realistic makeover.
WoW: Donnerfels could be so beautiful
Timoshenko took advantage of that Unreal Engine and Quixel's Megascans plug-into give Thunder Bluff a realistic look. The plugin is a handy tool that gives artists access to a lot of Ultra HD photos that can be used as textures in materials for 3D environments. This is often used by big budget studios, but solo artists can also do great things with it, as his work impressively proves.
Obviously Timoshenko put a lot of emphasis on details, but held back a little with the colors. A head-to-head comparison shows that the lack of color and the harsher contrast create a gloomy mood, but the bottom line is that harmoniously into the overall picture fits. You can find more pictures of this project on his official website.
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What do you think of Timoshenko's version? Would you like better graphics in World of Warcraft, or are you satisfied with the way it has been for years? Visit us on Facebook and write us your opinion in the comments.