For Far Cry 6, Ubisoft is finally admitting what has always been true of most of their games. Part 6 also breaks with a tradition of the series and eliminates a popular gameplay feature.

Far Cry 6

As a player, you end up in Far Cry 6 on the island of Yara, the quite obviously finds its real role model in Cuba. Calling a game “non-political” has become a reflex for many publishers, including Ubisoft. But now Narrative Director Navid Khavari is striking a completely new note and breaking with the “We are not political” tradition. With the arcade mode, Ubisoft throws another tradition of content overboard.

No arcade mode for Far Cry 6

In one Reddit-AMA some developers recently answered questions from the community. The question of the Return to arcade mode Game Director Alexandre Letendre had to say no and explained:

“Removing the mode was a tough decision, but it allowed us to focus our efforts on the main campaign to get players into the heart of a modern guerrilla revolution.”

Arcade mode is a map editor and mission designer that has been around since the second part of the series. Even on the console, players could let their creativity run free and share their creations with others. In Far Cry 6, that won’t be possible.

A political issue, but not a statement

In the course of the unveiling of Far Cry 6, of course, the topic of the political background came up, as with many Ubisoft games. Far Cry, The Division, Watch Dogs or Ghost Recon, Ubisoft tended to vehemently oppose claims that their games were political. Also in the case of Far Cry 6, Narrative Director Navid Khavari stated in one last week Interview mit The Gamer nor: “Far Cry 6 is not a political statement about Cuba.”

Many saw this statement as an attempt to distance themselves from any political issue related to Far Cry 6. But Navid Khavari surprised with one Blogpost and the statement: “Our history is political.” Khavari continues to insist no “Simplified binary statement on the political situation in Cuba” to make, but admits that Far Cry 6 is a game with political issues.

History would try “The political complexity of a modern revolution in a fictional context” to represent. Although these statements only scratch the surface of the actual topic – in the case of Ubisoft it is a big step, its own games to concede this political side at all.