As the last few days of this year drag on, more and more reviews and similar reports are surfacing on the internet. So too at the industry magazine Gamesindustry.biz, which takes a closer look at sales in the gaming segment over the past twelve months – and presents some interesting figures.
Accordingly, the gaming industry posted sales of $ 174.9 billion this year. Last year it was $ 148.8 billion, which means decent growth. Much more interesting, however, is the fact that 158 billion dollars of sales were achieved digitally – that is 91 percent and thus by far the largest part. Of this, $ 128.6 billion was earned from in-game purchases and similar microtransactions, so that "only" $ 29.4 billion was earned from game sales.
The breakdown by platform is also interesting: According to this, the mobile sector represents the largest part of the revenue pie with 49 percent – last year it was 46 percent. In second place is the console market with 29 percent, the PC segment in third place with 22 percent. Unfortunately, there is no more precise breakdown of the consoles, so we cannot say which platform is ahead there.
The renewed increase in sales in the digital sector this year is likely to have something to do with the corona pandemic and the associated effects and restrictions. Due to curfews and similar measures around the world, numerous people were forced not to leave their own four walls for some time and have therefore probably increasingly made purchases on online platforms.
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