Ghost of Tsushima is much like an RPG. But one thing is missing from the title. The developers do not implement a karma system and also explain why it is so.
In some modern role-playing games, decisions have some effect. Either the story, how NPCs react to the character or the hero. The PS4 exclusive Ghost of Tsushima however, there is no karma system.
You have a fixed story
Creative director Jason Connell of developer Sucker Punch explains why Ghost of Tsushima (buy now for € 89.99) no karma system gets: "We were considering a way to measure morale because we had the karma system in Infamous: Second Son, but we realized that it is more important for us to tell a human story about someone, who is the way he is and needs to evolve instead of completely changing into something else. He doesn't jump back and forth, we think that would have watered it down. We really wanted history to reflect his transformation. "
So when you play Ghost of Tsushima, you don’t need to worry about whether your actions are “good” or “bad” and how they work. The PS4-exclusive action adventure will be released on July 17th.
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