Anyone who has looked into the beta events for the elite class specializations of GW2: End of Dragons has definitely discovered one or the other construction site. Be it the green puke look of the new Waldläufer spec, the clunky use of the jade spheres as a catalyst element or the boring elixirs of the harbingers.

But the developers heard the feedback and revealed tons of changes based on it. These are only available in English so far because the devs wanted to show them before the start of the next beta event – so that players can discuss them and use them for build-tinkering. Another beta event with all elite specs from Guild Wars 2: End of Dragons will start on November 30, 2021.

More about Guild Wars 2 (buy now € 49.95): Overview of all elite specs from End of Dragons

Highlights of the beta adjustments to EoD’s elite specs

The enormous amount of changes means that we cannot present them all to you in detail. Instead, we limit ourselves to a best-of of the beta adjustments. You can find all of the Elite Spec changes in the official forum.

Catalytic converter can now create multiple jade spheres of different elements. They also don’t change anymore when you change the element. In addition, the energy no longer drops outside of the fight. Hammer Skill # 3 now rotates closer to the player for this skill to hit melee targets. Accordingly, he hits opponents more often, which is why the damage has been reduced.




The elementalist becomes a catalyst in GW2: End of Dragons.  He can throw projectiles around him with Hammer Skill # 3.  The radius of the skill has now been reduced to match the Melee range more.



The elementalist becomes a catalyst in GW2: End of Dragons. He can throw projectiles around him with Hammer Skill # 3. The radius of the skill has now been reduced to match the Melee range more.

Source: Buffed





Mech-Lenker can bring a fallen mech back into battle after 50 seconds, not 100. Players also have more control over their skills. The robotic companion is nerfed for it (as expected) in terms of its attributes. In the future, the Mech will always receive the same blessing as the Mech driver thanks to the “Shift Signet” support skill – this makes it easier for players to exhaust the damage potential of the killer machine.




The mech driver's robotic companion was still too strong when it first appeared in beta - so it's no wonder that it's toned down for the launch of End of Dragons.



The mech driver’s robotic companion was still too strong when it first appeared in beta – so it’s no wonder that it’s toned down for the launch of End of Dragons.

Source: Buffed





Of the Willensverdreher becomes significantly more agile in order to live up to the promise made in his teaser video. Some skills that have become firmly rooted in you not only let you be in motion during the activation of the skill, but sometimes even increase your pace. With this aim, the F-Skills (F1, F2 …) have also been revised. The will-twisting traits no longer reduce other attributes and either strengthen direct damage, condition damage or healing.




As a twister of will in End of Dragons, guards rely on nimble attacks, some of which go in the direction of martial arts.



As a twister of will in End of Dragons, guards rely on nimble attacks, some of which go in the direction of martial arts.

Source: Buffed





Of the Virtuoso automatically regenerates a blade for his blade songs every ten seconds, so that it is easier to use them directly in a fight. So that more planning than “All Skills on Cooldown” is possible, the “Deadly Blades” trait increases your damage in addition to the previous effect after you have used a razor song, which is supposed to provide a rhythm in the rotation. Condition damage builds should now also be stronger as a virtuoso




As virtuosos in GW2: End of Dragons, Mesmer rely on psychokinetic blades, which they invest in so-called blade songs - powerful spells.



As virtuosos in GW2: End of Dragons, Mesmer rely on psychokinetic blades, which they invest in so-called blade songs – powerful spells.

What: Arenanet





Of the harbinger no longer constantly consumes life force for healing, which he actually needs for the veil skill. The lack of healing is compensated for by a lower reduction in life points through disfigurement, but also by a stronger healing skill. So that there is also more synergy with the blight mechanics (Blight), some skills get the function of removing Blight when they are activated, but then also causing higher damage.

This also includes the new elixirs that players previously found boring: Elixirs are now additionally AoE skills that can be thrown at groups of opponents, where they do more damage if you have enough disfigurement. If there are harbingers in the AoE field of the elixir, they also get more disfigurement. Elixirs can also provide allies with blessings in the AoE field through a trait.




The developers have worked on the elixirs and the disfigurement mechanics of the harbinger necromancer in End of Dragons.  This should ensure more fun and more synergies.



The developers have worked on the elixirs and the disfigurement mechanics of the harbinger necromancer in End of Dragons. This should ensure more fun and more synergies.

What: Arenanet





Of the Untamed Ranger has the option to send his pet into battle or to withdraw it. In addition, all weapons that the untamed can use are given an ambush skill (previously reserved for illusionists). This replaces the first weapon skill with a stronger variant. The greatsword gets a 360-degree blow, the ax throws two axes at each individual enemy in a 360-degree radius, the longbow fires at several enemies in the vicinity of the target and thus reduces longbow cooldowns (via Reddit). The unsightly visual effect of the untamed ranger fades after a short time, so it no longer covers your pretty character.




The ugly green effect for Untamed Rangers in End of Dragons is gone again thanks to a beta adjustment.



The ugly green effect for Untamed Rangers in End of Dragons is gone again thanks to a beta adjustment.

Source: Buffed





Of the Law seekers Revenant deals more damage with his evasive attack and is no longer rooted in place after landing. Much more important, however: With a new F3 action when attuning to the Legendary Alliance of St. Viktor and Archemorus, players can choose whose skills they want to use. So you don’t have to alternate between DpS and support. Trait adjustments should also ensure that players can fully rely on DpS and are not forced to hybrid.




After beta feedback, the person seeking justice will be free to decide which skills of the Legendary Alliance he wants to use - the DpS skills of Archemorus or the support skills of St. Viktor.



After beta feedback, the person seeking justice will be free to decide which skills of the Legendary Alliance he wants to use – the DpS skills of Archemorus or the support skills of St. Viktor.

Source: Buffed





That Phantom, which turns thieves into healers, has only received a few small adjustments: So that players no longer just briefly walk in veil form to take advantage of the bonus healing of “Consume Shadows”, this healing will be higher in the future if they are in veil for longer – Has been in shape (up to five seconds). The scepter skill Endless Night can only be active on one target.




As a phantom, the thief can heal individual allies or weaken opponents.



As a phantom, the thief can heal individual allies or weaken opponents.

Source: Buffed





Blade sworn can use their dragon trigger more often and faster, but the damage has been reduced – so there are no longer the huge attacks that take a long time to recharge and then can go nowhere.




In the future, warriors as sworn swords will be allowed to attack faster and more frequently using the Dragon Trigger skill, but the damage of the samurai attack will be reduced.



In the future, warriors as sworn swords will be allowed to attack faster and more frequently using the Dragon Trigger skill, but the damage of the samurai attack will be reduced.

Source: Buffed





What do you think of these adjustments? Does your impression of some elite specs change now? Which one will you want to play first in End of Dragons? Let us know in the comments!

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