Halo: Infinite – Studio is now officially commenting on graphics criticism

from Andreas Bertits
343 Industries, the developer studio behind the shooter Halo: Infinite has now made an official statement about the unending criticism of the graphics of Halo: Infinite. The team is aware that the look has to be improved before the release.

After individual developers from 343 Industries continued criticism of the graphics of the gameplay demo for the upcoming shooter Halo: Infinite have expressed, there is now an official statement from the studio.

The Halo look: Infinite is so wanted

"Based on the lessons we learned from Halo 4, Halo 5, and Halo Wars 2, along with strong community feedback, we decided to go back to the earlier look that defined the original trilogy. With Halo Infinite (buy now) let's go back to a "more classic" look that sparked enthusiastic and positive responses from the very first unveiling. This results in a livelier palette, "cleaner" models and objects with less "noise", but this means no less detail. Even if we know that this is not everyone's personal preference, we stand by this decision and are happy that it has been well received by so many fans around the world. "

The Halo: Infinite look is deliberately kept as we saw it in the video. But that doesn't mean there won't be any improvements. The team further explains:

"The second topic that is being discussed concerns visual fidelity. The negative feedback in this area includes comments on characters and objects that appear flat, simple and plastic, on lighting effects that feel matt and flat, and on Objects that pop up. We have read your comments and heard the reviews of Digital Foundry. In many respects we agree on this – we still have a lot to do to address some of these areas and the level of graphics and overall presentation for the game The build that ran the demo campaign had been underway for a few weeks, with a variety of graphical elements and game systems still to be completed and polished. "

The developers assure that they focus on making the game a graphically appealing experience and optimizing it in many places. So the criticism is heard.

Source: Halo Waypoint

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