When the "Graves of Horror" were opened in the last adventure and the greatest plagues of Uldum were released, we fought side by side with the protagonists Reno Jackson, Elise Starseeker, Sir Finley Mrrgglton and Brann through the Hearthstone adventure. The (well-known) goal: to save the world. But even though we were able to defeat the plague princes, arch villain Rafaam (unsurprisingly) managed to escape.
Now the villain returns in the latest Hearthstone adventure (buy now for € 0.00) called "Galakrond's Awakening" and wants to take revenge on us with the "Upper Dragon". The saga that started with the big coup comes to an end – however, you can decide whether it is worth the money after our exclusive test.
"Galakronds awakening" in the test: All information at a glance
The solo adventure "Galakronds Awakening" has been returning to the classic linear adventure format for a long time – we defeat the bosses again in a predetermined order and thus advance the story. This time, however, we do not select any treasures or (passive) skills that should support us on our trip. The gradual expansion of the servant pool from previous adventures has also been omitted. The developers of Blizzard Entertainment offer Hearthstone players a puristic adventure experience that is reminiscent of the beginnings with Naxxramas and Co. The motto: "Back to the roots".
Well, not entirely. In fact, there had been a small innovation in the newly released adventure. In "Galakrond's Awakening" we experience two separate stories with different ends. The so-called "story mode" thus tells the journey of the rogue league Ü.B.E.L. as well as the explorer league by Nordend.
As usual, the individual chapters are published on a weekly basis. By the way, one chapter contains both that of the rogue and the research league. This means the following:
- Chapter 1 appears on January 21, 2020
- Chapter 2 appears on January 28, 2020
- Chapter 3 appears on February 4, 2020
- Chapter 4 appears on February 11, 2020
In each of the four chapters we meet three bosses. For the current adventure, we can take control of heroes and villains that we have had the privilege of getting to know in past adventures. Disappointing: In normal levels of difficulty, we can only play with pre-built decks – individualization is neither desired nor allowed. Deckbuilders must therefore be patient until the heroic game mode. You will unlock this as usual as soon as a story has been played through on the normal level of difficulty.
What rewards are waiting in the end?
While we were rewarded with card packs in the past adventure "Graves of Horror", Blizzard chose the direct route again in "Galakronds Awakening" and honored our achievements with a total of 35 different new cards. These trading cards are unlocked successively – after each boss fight one (or more) card (s) change into our possession. We also receive three bonus cards for the purchase of the first chapter in the research league history.
As we reported, not all maps available for the adventure were released in advance. In the gallery below we have at least all the rewards of the first chapter summarized for you. This part is expanded every week with new cards – so bookmarking is worth it!
Another reward is waiting in the form of an appealing card back as soon as we have successfully completed the heroic game mode.
How much does "Graves of Horror" cost?
The first chapter of the Rogue League Ü.B.E.L. is free of charge for all players – however, the chapter of the explorer league is subject to a fee. For each individual chapter are below 6.99 EUR or 700 gold due. For this price you get both the chapter of the rogue league and the chapter of the explorer league. As the story of the Rogue League is available for free in the first chapter, we get three additional bonus cards as compensation. The whole adventure is also for 19.99 EUR available and includes all chapters and therefore all cards.
This is how "Galakrond's Awakening" takes place
The new Hearthstone adventure "Galakronds Awakening" can be found in the "Story mode"as well as in the"Heroic mode"Story mode" – and thus the simple level of difficulty – we start with ready-made decks. These have a mixture of cards of two classes, known archetypes and random hero skills. In addition, special cards are mixed into the decks that the Boss fights are very trivial, so we were able to do an Antonidas OTK in one game on the fourth turn.
Otherwise we fight for example in the first chapter of the rogue league Ü.B.E.L. with a Mech Control Bomb Warrior against Sir Finley while we take advantage of the power of the Galakrond warrior in a later boss fight.
2 stories of 4 chapters of 3 bosses …
… all in all 24 boss fights – These are extremely charming, well set to music and have an iconic joke. We also meet well-known and beloved characters from the previous adventures later on. So much can be said: Gustav and Karl are back in "their element".
In this adventure, boss fights go very quickly. On the one hand, this is due to the mediocre artificial intelligence (Hero Ability: Triggers Death Rattle. Boss uses Hero Ability – and then plays a Death Rattle Servant) and the other on one extremely tolerant level of difficulty, This is revealed by the extraordinary hero skills and a few really strong extra cards. In any case, we never died in our test of "Story Mode".
What else does the objective tester notice? The Hearthstone team narrators have two different characters in "Galakrond's Awakening" storylines constructed. While we keep fighting with characters from both sides due to the different aspects, we experience the journey through the icy Northrend from two perspectives. Lore lovers, however, are only motivated once – the Replayability the normal level of difficulty is low due to the lack of deck building opportunities. It quickly becomes apparent to the player that the "story mode" simply serves to unlock the cards – nothing more and nothing less.
About the heroic flow – more fun?
As soon as we have successfully completed the normal level of difficulty, we can try heroic mode. As is so often the case, it does not only lure you with one higher level of difficulty, but also with additional rewards – again in the form of a special card back. But can the heroic game mode "turn the corner"?
At first glance, changes are few and far between compared to "story mode". Yes, the bosses are now stronger – or rather: we are now weaker. We are no longer getting support from the aforementioned stronger additional cards. However, this loss of potency goes hand in hand with a gain in fun. While we tested the first heroic bosses relatively quickly with one Tier 1 deck (for example tempo Storm), we had to do numerous later in the story adaptations make. Some bosses now actually require our full attention and individual preparation.
Lo and behold: it works. As the chapters progress and the level of difficulty increases, we keep tinkering and fine-tuning our deck. In any case, one finding was revealed: Alexstrasza, the dragon queen, is often the one because of her battle cry and thanks to the increased life pool of the bosses decisive factor,
In fact, the heroic game mode knows how to inspire. The increased difficulty and the associated confrontation with our deck keeps us in the famous "flow" state – and in the end we are actually happy about the final victory.
Paul's Conclusion on "Galakrond's Awakening"
I am with high expectations went into the new Hearthstone adventure. I particularly liked the interesting variations of the game decks of past adventures (such as "Graves of Horror"). This not only increased the replay value, but also provided a welcome change from the standard game mode.
I was actually very disappointed with these expectations when I had played through all four chapters after less than two hours of play. The "Story Mode" offers in my opinion too littleto go through as an independent adventure. Although the boss fights were designed with a lot of charm and provide some nice "aha" moments, due to the lack of difficulty the well-known "flow" state did not appear. At the end of the day, the realization remains that this mode is only one Decoration of a "card rental ceremony" represents.
But then he came heroic game mode – and that put the last adventure of the year of the dragon in a somewhat more exciting light. In the course of the test, this mode emerged as demanding and interesting. Although I didn't have to deal with my deck to the same extent as in previous adventures, I was still in a kind of "Verbesserungswut"Frustration never occurred in the course of the test. The only problem that will be revealed on the live servers: To be able to fully exploit this potential, you have to be over a large and extensive collection feature.
Who is Galakrond's Awakening for?
At the end of the day, "Galakrond's Awakening" is an adventure aimed at those players who want to continue playing in the ranked ranking above. Some cards will surely make it into the top tier decks – so the adventure sees itself as compulsory purchase,
However, all those who have past adventures more varied and replayable PvE action have bought disappointed his. Because the focus of the latest content update is clearly on free spinning the cards – and in my opinion the heroic game mode is more of a concession to those who "want more than nicely packaged cards".
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