No online multiplayer, no playing time beyond 100 hours and certainly no service functions: Our freelance author Olaf Bleich wants more classic single player games for 2020 again.

Actually, I don't have time to write these lines. Because I'm currently stuck in the middle of Star Wars Jedi: Fallen Order. I enjoy the adventures of Cal Kestis, bother with stormtroopers, and explore planets in a galaxy far, far away.

For me, Fallen Order is the highlight of this game winter. Not only because I've loved Star Wars since childhood, but above all because it's a classic single player experience. No hidden co-op functions, no shared world experience, no competitive multiplayer matches – just me, my console and the game. I miss that at the present time,

No desire for others

When I started playing video 35 years ago, there was no online multiplayer. The highest feelings at that time were co-op functions. But most of the adventures – from System Shock to Monkey Island – I experienced either alone or with friends in front of the screen. Even if only one person could play actively in his time, experiencing these strange worlds together was something special. I still remember the first system shock: I as a shooter with a mouse and keyboard, my buddy as a navigator, who led me through the levels.

Sure, I took LAN parties with me and also played counter-strike or other action games online. But over the years, this experience wore off. Here and there a duel in the FIFA Ultimate Team, then sometimes a round in the Horde mode of Gears 5 and I kind of like the feeling of we are in Death Stranding – but usually I don't feel like other people in "mine “Game world. That's why I have a wish for 2020: More classic solo adventure!

Not every solo adventure is automatically epic. Sometimes it's just … confusing:

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These are the most confusing video game actions

A story just for me

Incidentally, my desire for more single-player games goes away from modern service games: I am fed up with item grinding, daily challenges and other frills. I want to get to know, explore and experience a game world, its history and of course its characters. And it should be as emotional and challenging as possible.

I like to master puzzles and tasks on my own. Not because I wouldn't enjoy co-op games, but because I want to focus on myself and my own gaming experience. Then when I finally defeated the tentacle beast from Half-Life for the first time or struggled through a nasty place in Dark Souls, I step into it my own little hero journey – in front of my TV and in my living room.

I don't have to rely on others or even let fun spoil them with their dances or other stupid actions. These moments are all mine and I really enjoy that!

It works!

But above all, I want more games with a clear beginning and an equally clear ending. Star Wars Jedi: Fallen Order is just right for me – not too long, not too short. In contrast, for example, to mammoth projects such as Assassin's Creed: Odyssey or Red Dead Redemption 2. I love open game world, but I don't want to commit myself to a game for the next few months either,

As much as I sometimes just like to play another raid in Destiny 2 or The Division 2, I look forward to the end of a crisp story and the satisfying feeling when looking at the credits. With service games in particular, I lack this crowning conclusion and instead, new content always feels more like working through new tasks.

Glorious moments still arise with the appropriate crew, but the game is increasingly moving into the background and is ultimately nothing more (and nothing less) than a platform for mutual communication.

2019 showed that classic single player games can also be successful: Star Wars Jedi: Fallen Order, Resident Evil 2 or Control demonstrate the potential that lies in storytelling. I hope that this trend continues as well. Straightforward single-player adventures cannot and will hopefully not become extinct.