If development of a game is stopped before it's ever released to the public, we may never hear of such projects. Something similar happened to a game called Revolver, which Bioware was developing from 2005 to 2008. The existence of this title was recently revealed through a book. In BioWare: Stories and Secrets, the studio looks back on eventful times in game development on the occasion of its 25th anniversary. The makers are also talking about revolvers for the first time. Its development began in 2005 immediately after the release of Jade Empire and initially began as a successor to the popular Asia RPG. The game should be available for PC, PS3 and Xbox 360.
Unlike the predecessor, the game should be set in the near future and contain accordingly futuristic elements. In an open game world, the player should expect sandbox elements, parkour locomotion and lots of action. At the time, they even got help from former Rockstar developers for the design of the open game world, which the Big Sandwich Games studio founded. In the course of three years of development, the concept of the game has changed again and again and has undergone drastic realignments. It was finally closed in 2008 so the studio could focus on Dragon Age: Origins and Mass Effect 2.
An idea of what Revolver could have looked like is given by a slew of concept art published by longtime bioware artist Matt Rhodes. Rhodes has been with Bioware since Jade Empire and has also played a key role in the Mass Effect and Dragon Age series. A rather gloomy vision of the future can be seen in his pictures of Revolver. Interesting creature designs reveal certain fantastic or supernatural elements. The complete gallery with numerous Impressions of environments, characters and situations you can check out Matt Rhodes' art blog.
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