from Philipp Sattler
After over 15 years there are many ex-WoW players who have recently or long turned their backs on the world of Azeroth. With each expansion, many of them ask themselves anew whether it might be worth taking another look at the world of Warcraft. We take a look at the pros and cons of Shadowlands and tell you what to expect as a returnee.

It's the natural way of things in WoW. Many players look in at the beginning of an expansion and then soon disappear again. In particular, players who have little or no interest in spending a lot of time in the endgame of an expansion and who are primarily interested in the story or quests have seen everything that is important to them after a short time. And then there are the types of players who turned their backs on WoW a long time ago and have since thought about returning, but never really came back to Azeroth.

In a large forum thread, however, the question arose whether WoW Shadowlands would not be the perfect expansion for those players to return to the world of Azeroth. In the resulting discussion there were a lot of pros and cons, which of course we don't want to withhold from you.

Shadowlands – the perfect expansion to return?


  • Shadowlands looks amazing
    • You may or may not like the setting, but the implementation has also been excellent in most areas. Be it the Ardenwald, Bastion or the Schlund – the optics fit perfectly with the respective story of the area and what the developers get out of the 20 year old engine is simply breathtaking. Especially players who haven't been in WoW for a long time (buy now € 14.99 ) were on the road will be positively surprised.
  • The storytelling has never been better
    • Most of the players agreed in the discussions. Shadowlands has taken storytelling in WoW to a new level. This means both the supporting program in the form of countless cut scenes and cinematics, as well as the quest series itself. The stories are exciting, profound and yet easy to understand and follow. Even if you don't read every quest text in full.
  • There are so many possibilities
    • Rarely in the history of WoW have there been so many opportunities for players to pass the time in the endgame. From classic things like raids, dungeons and PvP to fun world quests and dailies to Torghast or the events of the pacts. There is also more to discover than ever, such as secret chests or small puzzles everywhere.
  • The group search offers a quick start
    • Thanks to the integrated group search, even beginners can quickly connect to many activities. Of course, this is only partially comparable to the organized game in a guild group. But it offers newcomers and returnees a quick and easy way to get a rough idea of ​​what the final content will look like.
  • The level path is better than ever
    • With Shadowlands, the way to the maximum level has also been revised. Instead of only playing the first area out of twelve expansions, you now get a sophisticated tutorial and can then play through an expansion of your choice (for the first character, however, it must be BfA) from front to back. This gives you a continuous story and does not permanently jump from A to B. In addition, you no longer have to play through the Shadowlands campaign with Twinks, but can level in an alternative way (threads of fate), if you do not want to go through the story again.
  • Twink friendly like never before
    • WoW is currently more twink-friendly than ever before. There is hardly a feature that is not provided with a catch-up mechanism in some way. Be it the fame levels with the pacts, the equipment that can be bought there or the upcoming upgradeable gear via bravery points. Even in PvP there are various mechanics to unlock when you got in later. Add to that the simplified level path and of course the fact that there are far fewer grinds in the endgame. Of course there is a lot to do there and whoever wants to do everything will still not have time for twinks. But if you are only interested in raids or dungeons, for example, you can ignore most of the content in the endgame and have a lot of time for twinks.


  • Equipping is harder than it has been in a long time
    • Nice if you have a lot of time to play your twinks, but you need that in Shadowlands too. Because if you want to play anywhere competitively, you need the right equipment. And at a certain point it is extremely difficult to come by. In raids, extremely little drops and in Mythic Plus dungeons you don't get overwhelmed. For many players, the Great Treasury is the only remaining source of good equipment. There you only get one of a maximum of nine items once a week. Or you play a lot of PvP. But when you have to gear up for PvE content mainly in PvP, something is fundamentally wrong.
  • Many features and systems ensure poor balancing
    • Pacts, soul bonds, legendarys, media, talents and so on are all not bad things on their own. Together, however, they make it more difficult for developers to achieve a reasonable balance. Because in the end, most players are only interested in the numbers that come out in the end. Those who want to be optimally prepared for the endgame are only led to believe that they have a choice with all of this. Only those who really don't care about the performance of their character in the endgame have the free choice to individualize their character and gaming experience.
  • Jobs are boring and unbalanced
    • No matter what the developers at Blizzard do with the professional system in WoW, it won't and won't get better. In Shadowlands the jobs are boring as ever and also very unbalanced. Some professions are almost pointless, while others are almost mandatory. Some craftsmen have to level through completely useless things that they then throw away, while others still earn gold even by playing up their profession. In addition, the professions are hardly linked to the Shadowlands expansion or its other features. A couple of lousy world quests the rewards of which are so low it's hardly worth getting out of your chair. Here, the developers always leave potential to lie. And if you draw your fun from features like the craft, you hardly need to take a look at Shadowlands.

Patch 9.0.5 and the BlizzCon

BlizzConline will begin in a few days, and patch 9.0.5 will soon hit the live servers. From everything we currently know about it, the patch only brings minor quality-of-life adjustments and no major changes. However, other things may be announced at BlizzConline that may have positive or negative effects. If you are thinking of going back to WoW, you should perhaps wait until then.

How about you – are you out of WoW and thinking about coming back. And to the active WoW players among us: Would you recommend friends to start or return to WoW at the moment?

WoW: Shadowlands – Feature Trailer Introduces New Expansion

Swell: reddit, wowhead

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