Kitase had major changes in mind for the remake


from Susanne Braun
Square Enix game producer Yoshinori Kitase seems to have taken on the remake of Final Fantasy 7 with enthusiasm, as he wanted to have more drastic changes to the original than they are now in the game. The Directors Nomura and Hamaguchi preferred to remain true to the template – and were able to prevail.

Final Fantasy 7 Remake, that's for sure, is one of the best-selling titles in the iconic JRPG series by Japanese developer Square Enix. With probably more than five million units sold in the release month, FF7R has probably surpassed the already good numbers of Final Fantasy 15. The remake is largely well received by fans and newcomers, perhaps because it remains as true to its roots as the original from Final Fantasy 7, although there are of course some changes, including the introduction of a new character (Locche) or decision options that didn't exist in Final Fantasy 7. These changes, said game producer Yoshinori Kitase in an interview with the Authors from Push Square, in his opinion could have been a bit more drastic.

"I personally had a vision of more dramatic changes," Kitase is quoted as saying. "But our director Tetsuya Nomura and our co-director Naoki Hamaguchi wanted to implement beloved aspects of the game as true to the original as possible." The bottom line was that the development team at Square Enix decided to respectfully implement the template and to add new elements in possible and, above all, suitable places, so that a good balance between new and old is guaranteed. The decision doesn't just seem to pay off in terms of sales, at Metacritic lies the Metascore the game tester at 87 out of 100 points, the user score is benevolent 8.0.


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