Regarding the Switch implementation of the first Ni No Kuni, Bandai Namco has not exactly covered itself with fame. The PS3 version was simply pushed onto the console, hardly changed, while PS4 and Xbox One received a graphically improved remastered edition. The technically definitely more complex Ni No Kuni 2: Fate of a Kingdom, however, now just makes it to the console, especially in the Prince’s Edition with all DLC content.

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Ni No Kuni 2: Test video for enchanting role-playing fun

Finally where it belongs





The story begins with a lot of suffering and death.  Instead of an expectable story of revenge, there is an extremely positive, sympathetic story afterwards.



The story begins with a lot of suffering and death. Instead of an expectable story of revenge, there is an extremely positive, sympathetic story afterwards.

Those: Bandai Namco




Understand that who wants. But we don’t want to complain at all and are instead just happy about this fact – because almost two and a half years after the original release, Nintendo fans can finally enjoy this JRPG pearl. Incidentally, it was developed by Level-5, the studio that already has a stone in the board for many fans of the Mario group with games like Professor Layton, Inazuma Eleven and Yo-kai Watch. And with Ni No Kuni 2, they should expand their fan base on the Switch even further.





The numerous boss fights are not particularly demanding, but they are fun and creative.  Our little companion Remmi is always with us.



The numerous boss fights are not particularly demanding, but they are fun and creative. Our little companion Remmi is always with us.

Those: Bandai Namco




In contrast to the debut, Studio Ghibli is not on board, but “only” Yoshiyuki Momose, a former character designer at the Japanese cult studio. But he also brings the typical charm across great on his own. In general, Ni No Kuni 2 is bursting with character. It starts with the beautiful world, leads through the not too complex, but nevertheless well-written characters and leads to the story, which develops surprisingly differently than you might think at the beginning and is carried by a very likeable, positive mood.





Depending on who we are controlling in the fights, we have access to different attacks, fiery weapons and magic attacks.  That makes for variety.



Depending on who we are controlling in the fights, we have access to different attacks, fiery weapons and magic attacks. That makes for variety.

Those: Bandai Namco




What’s the matter? About the young heir to the throne, Evan, who finds himself in exile after a coup and the murder of his royal father. Now he makes it his business to build a new kingdom and bring peace back to the world. On his journey through all kinds of city kingdoms he is accompanied by the warrior Roland, who is thrown from the real world into the fantasy realm inhabited by beasts, in which all the events take place, and gradually, of course, many other illustrious figures join them for the party on.





As the campaign progresses, we'll watch our own little kingdom grow bigger and bigger as we build buildings and NPCs join our cause.



As the campaign progresses, we’ll watch our own little kingdom grow bigger and bigger as we build buildings and NPCs join our cause.

Those: Bandai Namco




In cities, dungeons and other target areas, we walk through the area in chic graphics with lots of details. These moments are the heart of the game, primarily we’re talking to NPCs, solving easy puzzles and experiencing the little stories in the different areas, which come together to form a large, overarching story. The real-time battles also take place in this view. With light and heavy attacks, magic and long-range attacks, we take action against motley enemies, as a reward there are resources and items, plus experience points. With these and various pieces of equipment, we improve our party members, who can all be controlled with slightly different action patterns in the fights and between which you can switch at any time.





Above all, the various cities that we explore are bursting with loving details that you can't get enough of. & Nbsp;



Above all, the various cities that we are exploring are bursting with loving details that one cannot get enough of.

Those: Bandai Namco




If we are on the upper world map, chibi-optics await us, and in addition, strategically influenced battles can be completed here. Evan will control them again, but at the same time units arranged around him, and it is important to trigger special attacks with limited battle points in order to defeat enemies and take enemy camps. Both the normal and these special fights are fun, but also very simple and there are practically no challenges if you are halfway through leveling. Since the focus of the game is clearly not on delivering an overly crisp adventure, but on convincing with variety and charm, this is only a problem to a limited extent.

Last but not least, there is even a very easy-to-use city building simulation in Ni No Kuni 2. We are gradually expanding Evan’s kingdom with new buildings, production facilities and NPCs, which we meet as part of main and side missions and who come to us after small ones Connect favors. Unfortunately, we cannot position the buildings freely, but still it is very satisfying to see your own empire flourish further and further.

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Ni No Kuni 2: We show the kingdoms in the video!

In addition, the residents with their only sketchy, but still contributing to the mood, quickly grow on the heart. The system and the fact that completists can call on more than 100 subjects to their side is vaguely reminiscent of the pals-collecting of the Suikoden series, of course especially that of the best part, Suikoden 2. Truly not the worst inspiration! If the switch implementation does not fail technically, which should not be the case in view of the coherent but not demanding graphics, RPG fans can expect a real highlight here in autumn without any question.

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Ni No Kuni 2 for Nintendo Switch: Magical RPG Preview (1) [Quelle: Bandai Namco]

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