Major balance update for 18 heroes


from Norbert Rätz
Blizzard has released another patch for the online team fighting game Heroes of the Storm, which includes balancing changes for a total of 18 heroes. Here you can read the full patch notes.

For the online team fighting game Heroes of the Storm (buy now for € 8.00) Another update has been released that, in addition to general and hero fixes, brings with it a number of balancing changes for a total of 18 heroes across all roles, including extensive revisions for the Lost Vikings, Tyrande, White Streak, Qhira, Cassia and Genji.

In the following you read the patch notes including the developer comments. Hotfixes are updates that are made on the server side without the need to download new data. Some of the changes listed below will take effect once Blizzard implements them, while others will only take effect after an announced realm restart. Please note that some problems cannot be solved without a client-side patch.

Heroes of the Storm: Balance update 2.50.2 from 4.6.2020

Table of Contents:


General

Developer comment: Thank you for your discussions and your feedback on the help call system. Many players find that the towers are still too powerful and punish longer attacks within their range. So we're reducing their damage and debuff effect, which reduces armor, so players can again play aggressive moves with a clear conscience. We will continue to monitor the impact of these changes, so we look forward to your feedback.

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Heroes

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Tanks

Anub'arak

Values ​​and skills

Talents

Developer comment: Anub'arak is inferior to other warriors. It could still be a little more resilient, so let's increase the shield points of Panzer harden so that it can survive damage spikes from abilities even more reliably.

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Smaller

Values ​​and skills

Talents

Developer comment: Kleiner has two very special properties: he can pull enemies from a great distance and he has an unbelievable number of life points, which he can influence with devours and different talents. With this update, we're missing even more life points so that he can hold out longer in team battles to disrupt his opponents and protect his team members.

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Tyrael

Talents

Developer comment: We're pretty happy with Tyrael's talents, but there's a talent at every rank that seems to be more popular than the others. These changes are aimed at one talent per rank in order to align them somewhat.

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supporter

The Lost Vikings

Talents

Developer comment: We haven't changed the Lost Vikings in a while. With these changes, we want to strengthen them in battle with other heroes without ensuring that they can put even more pressure on the map. There are some talents that will significantly strengthen the Vikings when they fight together, and reward players if they have a good grip on all three during those battles. We hope these changes will bring unprecedented play styles, which should be particularly exciting for players who take the time to master these heroes.

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healer

Lt. Morales

Talents

Developer comment: We attack the weaker talents in Lt. Morales' talent tree a little under the arms. Overall, we're happy with it, so we don't expect these buffs to change much – but maybe it will play it a little more often.

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Rehgar

Talents

Developer comment: Because the Farseer's Blessing will now trigger a second time after the first mission, the ability will generally be more powerful. This makes ancestral healing more versatile because Rehgar can now save a single ally over a long period of time or even heal his entire team exceptionally well if all team members stay together.

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Tyrande

Talents

Developer comment: We experimented a little with Ranger and Darnassian Marksmanship by limiting their uses, but they can be incredibly powerful in these cases. In Tyrande's case, that didn't work as desired, so from now on they are generally useful again and therefore more powerful overall.

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Uther

Talents

Developer comment: Due to the originally planned change to Bulwark of Light a few months ago, all heroes nearby should receive a shield. That was a little too crazy for us, so we weakened the effect so that only one additional hero got the ability. The current version isn't as powerful as hoped, so let's go back to our crazy idea. Hopefully the game will survive.

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Streak of white

Talents

Developer comment: Whitehead is very powerful overall, but we still think that a little more pizzazz can't hurt their talents. These changes allow for some new interactions, so your overall talent tree will be a bit rounder. Especially the changes to Scarlet Fury and Radiant Shine will open up new and interesting ways to play for streak of white if she has her stacks of despair well under control and eagerness sets in at the right time.

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Melee assassins

Qhira

Values ​​and skills

Talents

Developer comment: It's been a while since we gave Qhira major changes. She is a little too weak right now, so she gets more life points and we change some of her talents so that she can keep up better and Qhira becomes more powerful overall. Deadly bleeding is almost indispensable at the moment, so let's weaken this talent and strengthen other parts of your talent tree to compensate.

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Zeratul

Talents

Developer comment: Zeratul's level 20 talents have long been dominated by Twilight Break and Shadow Healing. We're removing the two options that were rarely chosen and replacing them with more useful talents.

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Ranged assassins

Cassia

Values ​​and skills

Talents

Developer comment: Cassia has hit less than expected. This is mainly because we weakened her basic skills a little too much when she received her new talents. We’re making a few changes to make it stronger and more accessible so it’ll soon be as impressive as we would like it to be.

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Genji

Values ​​and skills

Talents

Developer comment: Genji's win rate has been very low for a while. It is still very powerful in the hands of experienced players, but it is a bit too difficult for most players to develop their full potential. We miss him a bit more life points and reduce his mobility with cybernetics. We're also strengthening some of his weaker talents. This should make it generally a little more resilient.

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Gul'dan

Values ​​and skills

Talents

Developer comment: We give Gul'dan a little help with small adjustments. Curse of Exhaustion in particular is now more versatile. In the past, talent had to be combined with corruption to make an impact.

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Hanzo

Talents

Developer comment: We're strengthening some of Hanzo's weaker talents. Overall, he's fairly balanced at higher game levels, so we'd rather be a little careful about these buffs.

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Raynor

Talents

Developer comment: Since we last strengthened exterminators, the talent has been too strong in almost all situations. While it should be powerful, we still want the card currently being played to have an impact on Raynor's talent selection.

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Tracer

Values ​​and skills

Talents

Developer comment: Tracer has been a bit too powerful since its revision, so we're weakening her life deprivation and changing the way Unbeatable works. These changes should make it less clear to beat exchanges with enemy heroes and, overall, easier to counter.

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Zagara

Talents

Developer comment: Spike profile still can't keep up with the other talents at this rank. It could still be a little more powerful, so Zagara can now distribute her automatic attacks from a safe distance as long as she's on crawlers.

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Fixed bugs

General

Heroes

Battlefields

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More information, specials and videos about Heroes of the Storm can be found on our Heroes theme page.