The Mega Man Zero / ZX Legacy Collection combines six former Game Boy Advance or Nintendo DS games in one collection: Mega Man Zero 1-4 as well as Mega Man ZX and Mega Man ZX Advent. Both sub-series of the "normal" Mega-Man games are located hundreds of years after the events in these titles and tell themselves terribly serious and dripping with anime clichés, but unfortunately not too interesting.

In addition, the loosely connected actions are told in very unsightly still images. Compared to the pretty pixel look during the gameplay, these are anything but well aged and testify to the low resolution of the original versions. Capcom should have put more effort into this.

But it doesn't matter, Mega Man is primarily about gameplay anyway and the collection is less misleading. All six games are similar to each other and send us from upper worlds into linear levels that have to be passed. Enemies await us everywhere and those who do not learn to use their various weapons and skills, especially the wall jump, effectively will no longer see any country in the very crisp boss fights at the latest.

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Mega Man Zero / ZX Legacy Collection: Action-packed trailer for the new collection

Yes, the games are all very hard. Most of the time you are to blame if you go for it and with a bit of tactics and skill you persist. In some places, however, it is also too much of the unfair opponent rankings and the area-wide attacks, which you can hardly avoid. This applies above all to the normal level of difficulty, but also to the optional, somewhat easier mode. In the later games, especially ZX and ZX Advent from DS, new game elements such as the ability to transform into mech animals are introduced. This provides variety, but in principle all six titles are well designed and come up with nice ideas. It is a shame that we cannot change the key assignment and are dependent on the archaic layout of the original games. It is annoying to have to use the second weapon with a cumbersome key combination, while numerous other buttons remain completely unused.

Off the battlefield







The boss fights can sometimes be really crisp. If you want, you can run in an easy mode, which is not simple but simpler despite the name. A big help is definitely the new storage system, which can be selected in all titles.



The boss fights can sometimes be really crisp. If you want, you can run in an easy mode, which is not simple but simpler despite the name. A big help is definitely the new storage system, which can be selected in all titles.

Source: PC Games




Other quality-of-life improvements like an expanded storage system please. In addition, the very stylish presentation of the main menu, which celebrates the games it contains, is just right. It's also impressive how much game Capcom has put in one package here, and even if not all the elements have aged perfectly and the makers could have liked to modernize them more drastically in some areas, the action spectacle is still a lot of fun. In addition to the six adventures, we also have many nice goodies, including artwork galleries, a jukebox where we can listen to the various pieces of music, and a boss rush mode. If you haven't had enough challenge, you should find it here! The Zero and ZX offshoots do not match the quality of the Mega-Man main series, but because the games, due to their handheld origins, were previously unknown to many series fans, they are worth a look.

Mega Man Zero / ZX Legacy Collection (PC)

Mega Man Zero / ZX Legacy Collection (PS4)

Mega Man Zero / ZX Legacy Collection (NSW)

Mega Man Zero / ZX Legacy Collection (XBO)

Large scope
Lots of additional goodies
Helpful quality-of-life elements
Demanding action gameplay
Nice pixel graphic style
Partially unfair game elements
Confused, moderately exciting story
Ugly still image cut scenes
Unintuitive key assignment

The titles clearly lose against the main Mega-Man parts, but they are fun.

Mega Man Zero / ZX Legacy Collection in the test: Good retro collection with quirks (1) (Source: PC Games)