from Johannes Gehrling
Retro Studios – the Texas developer studio that has been working on Metroid Prime 4 since the beginning of 2019 – is making headlines again and again because it hires well-known industry veterans for the Switch project. Now again. This time, Retro Bharathwaj 'Bat' Nandakumar, who previously worked at Activision on all games in the Black Ops series for around ten years, has caught on. With Metroid Prime 4 he now has new tasks.

Nintendo fans, Metroid fans and Switch players in general know the sad story: It has been around for quite some time Metroid Prime 4 under development for the Nintendo Switch. Who initially worked on the game is not known. At the beginning of 2019 the shock message came: The development was stopped, the previous one was discarded and then they started Retro studios brand new to work on the game. The studio from Texas, USA, is already responsible for the three predecessors for Gamecube and Wii.

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Since then, there have been new headlines because Retro Studios has hired many well-known gaming veterans to get on with Metroid Prime 4 (buy now for € 68.99) to work. This gives fans the impression that the new adventure with space bounty hunter Samus Aran must be a particularly large project. The latest addition to this line of jobs is Bharathwaj 'Bat' Nandakumar, who has been working at Retro Studios as a lead engineer on the switch game since April 2020. Most recently he was in the same position with Call of Duty: Black Ops 4 active. In about ten years Activision Nandakumar has participated in all branches of the Black Ops series. The developer is best known for the theater mode in the first Black Ops, a replay feature that was brand new for the series at the time.

In the past, Retro Studios already provided work on Metroid Prime 4, for example Jhony Ljungstedt one, the art director of Mirror's Edge: Catalyst and Battlefield 5. Also Kyle Hefley, a veteran of the Halo series, has been working for the Texans since last summer. Both join a number of well-known new employees.

Source: Video Games Chronicle

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