In times when action role-playing games and couch co-op are more popular than ever, Mojang's developers are ready to do what they do best: create an apparently simple game that focuses on fun . They already have a well-known basis for this, because Minecraft is a game that every gamer is familiar with. Now the essence of Minecraft is taken by the makers of the sandbox mega-success and put in a dungeon crawler. No, we are not talking about the striking block look, which is rather a minor matter. No, it's about simplicity, a thirst for adventure and fun. Minecraft Dungeons has a lot to offer. We spoke to executive producer David Nisshagen and explain how Minecraft Dungeons works.
In Minecraft Dungeons, you don't choose a class when creating characters, no, you just create a character and off you go, a feature that the template lives on: just take a figure and get into the fray. In a short tutorial you will be taught the basics, the movement of stretching by clicking on the ground, as well as close-range and long-range combat, which could not be easier. With a right mouse click you fire arrows, if there are any in the quiver, or throw TNT packets while you swing the melee weapon with a left click. And then you can start slaughtering hard.
Butchering is in Minecraft dungeons (buy now for € 12.00) Program, because the focus is on close combat. "If we didn't limit the amount of arrows in the quiver or the amount you find in the level," said Nisshagen, "there is a fear that players will just attack with bows. And that's not as fun as close combat The focus of dungeons is on an arcaded feel that also satisfies Buttonmasher. "
Since there is only melee and ranged combat in Minecraft, but no magic, you won't find it in dungeons either. For this you can find around 30 artifacts spread across the game; Items that you place in your character in one of the three available artifact slots and that let him sniff at least a breath of magic air. About a bone that you can use to summon a companion. Or an arrow that causes your next shot with the bow to cause an effective explosion when hit. Or a rod that you use to pull opponents into your dance area so that you can thrash them with the very best.
So that you understand the principle, you will receive artifacts during the tutorial, which also make you feel a little stronger. Because, according to Nisshagen, nothing would be worse if the fun portion of a game is too far away in terms of game time. As already said, Minecraft is primarily intended to entertain dungeons and therefore you can use the "Funstuff" after the first few steps.
You are what you swing
The equipment and weapons provide a little more playful depth and, above all, fun, which you can capture from Minecraft-typical opponents such as zombies, skeletons and spiders or loot them from boxes. Your equipment has enchantments with different effects when you invest enchantment points. You will receive the points when your hero levels up. Depending on the quality of the items, up to three enchants are available, which you in turn choose from three available. It's very simple: click the weapon in the inventory, study the enchantments and select the right one. On top of that, you can add three more points to the enchantments.
We will explain this using an example. For example, the "Overload" enchantment on a longbow causes charged shots to knock back enemies, and the three upgrade levels increase the damage to the projectile. The multiple shot enchantment, on the other hand, has a chance to fire five arrows instead of one, and then the upgrade levels increase the chance that this effect will trigger. The "Enchanted" effect increases the damage enchanted enemies, ie those with enchantment effects, take. Similar enchants can be found multiple times on one weapon, so you can build powerful damage monsters. Speaking of which: The developers at Mojang are aware that overpowering builds can be put together in this way. But Minecraft Dungeons does not offer PvP, but should simply provide entertaining mood in PvE. In this respect, the game designers do not look at damage figures as much or turn red in the face of overpowered items in the game like other ARPG makers.
The higher the harder
In general, you should be given a lot of freedom to adjust the game to your taste – a shallow creeper butchery is just as possible as a hardcore zombie slaughter. It starts with the fact that there are three different levels of difficulty. However, you only have to unlock them with a round of the main campaign in standard mode. The higher levels of difficulty, however, so Nisshagen in our conversation, pack a huge shovel of pain on top. However, better artifacts and prey pieces are also waving for this.
In addition, the difficulty of each individual mission can be adjusted via one of six degrees of hardness, quasi fine tuning. Since Minecraft Dungeons can be played both solo and in couch co-op or online with up to four players, the level of difficulty can be adapted to weaker-breasted heroes at any time. The missions, which tell the story of a bitterly disappointed archenemy who has plunged the world into chaos, start from the main hub in the ten regions of the map. For the most part, these are generated procedurally at the start of the mission, apart from the placement of some events, which serve as a collection point for co-op players, to breathe deeply before the monster chase continues. The developers also find this important: pacing. "Every six to seven minutes there is an event that breaks up the gameplay a little," Nisshagen tells us.
Of course there are also dungeons in Minecraft Dungeons. They are all randomly generated, but are not always easy to find. While one of the starting dungeons, Creepy Crypt, is little hidden, others won't be on the side of the road later in the game. The developers want to appeal to your research urge. On top of that, Nisshagen suggests that you have to solve a few puzzles for some of them before you can descend into the depths of the multi-story dungeon.
Which is not there for the release
There are some things that are not included with the release of Minecraft Dungeons. For example, the opportunity to exchange items with buddies, although the developers have already thought about it. However, a good exchange process is not so easy to implement, especially if crossplay comes into play in the future. That's not yet available for the release. Enchantments of weapons, for example, cannot be changed either, but "we are open to suggestions from the community after the launch," says Nisshagen. "If we can do one thing at Mojang, it is to be inspired by the players."
The developers assume that a younger audience in particular will use Minecraft dungeons. Therefore there will be no microtransactions. They make little sense for such a game, says Nisshagen. Minecraft Dungeons are designed to provide a safe gaming experience, especially for the younger players, as no compromises are made to preserve the legacy of Minecraft and Mojang. Speaking of which: For this reason, a version is offered that supports Windows 7 and higher. The developers are very aware that not every PC owner can or does not want to switch immediately with the release of a new version of Windows. That's why Minecraft Dungeons also runs on older operating systems – how cool! Minecraft Dungeons will be released on May 26th, 2020 for PC as well as for Playstation 4, Xbox One and Nintendo Switch.
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