The new Microsoft Flight Simulator 2020 is generating a lot of interest from simulation fans, but also from many newbies – it is now difficult to find a decent joystick that can be delivered. For some people, the Microsoft Flight Simulator 2020 is certainly an occasion to buy a particularly wide monitor in order to have a better cockpit feeling. Those who can or want to afford it might even set up three or even five monitors next to each other, not in a straight line next to each other, but rather in a semicircular shape.
In our special, we therefore give you tips on this so-called multi-monitoring, but also on the purchase of monitors with a focus on information about widescreen monitors. At the end of the day, we also prepared a market overview with 40 currently available monitors for precisely such monitors, i.e. widescreen models.
There are two basic options for multi-monitoring. On the one hand, you can use one or more additional monitors to display additional content – in the case of Microsoft Flight Simulator 2020, for example, you can move parts of the instrument panel to a second monitor so that less disruptive elements are in view on the main monitor.
The second option is multi-monitoring to create a surround feeling, i.e. the feeling of sitting in a cockpit or playing a racing game in the middle of the car. In the best case, the software help offered by the graphics card manufacturer (see the Surround technology at Nvidia as well as for Radeon graphics cards AMD's Eyefinity) up to five monitors can be placed next to each other, which you set up around you. At best, the outer monitors can then display the graphics for which you would normally have to pan the camera to the left or right in the game. Unfortunately, the Microsoft Flight Simulator 2020 does not yet support the latter on its own – the feature, like VR support, should be submitted later. But you can make do with a stopgap solution by setting your monitors via the graphics card driver or Nvidia Surround or AMD Eyefinity so that together they result in a single, wide work area – for example, this results in three Full HD monitors that you have Placed next to each other, a total work surface of three times 1920 pixels in width. These are 5760 pixels – of course, the height remains at 1080 pixels. In Microsoft Flight Simulator 2020 you specify this total resolution, but you may have to manually adjust the game window in window mode. The optical result can suffer, however, because it is not a perfect multi-monitoring for a surround view, but is still more of a perspective "forward". Nevertheless, of course, you still have a better field of vision than with just one monitor.
Multi-monitoring: potential performance hog
If, despite the lack of support for multi-monitoring in Microsoft Flight Simulator 2020 or simply for other games, you are planning such a setting, possibly also for the future, as soon as support has been built into Microsoft Flight Simulator 2020, then there are a few things to be observed. The use of three monitors is popular and also useful, as the price is still affordable.
Source: PC games hardware
The middle one provides the main view to the front, the two sides can provide more space and a certain view to the left and right without having to pan the virtual camera. It is important to know that the performance obviously suffers if you use two or even three monitors instead of one. Because the PC then has to calculate two or three times as many pixels. It is not true that if you double the number of pixels, the FPS values are directly halved. But from the comparison of 4K versus Full HD, we know that a PC only offers around a third of the FPS values at 4K as Full HD. That means: four times as many pixels, only a third of the gaming performance. With three monitors, you should roughly halve the FPS values compared to using just one monitor. Switching to multiple monitors can also make it necessary to buy a new, expensive graphics card. You should definitely pay attention to this. Another point to consider when buying multiple monitors is the frame around the display. There are many monitors with a particularly narrow frame – this ensures that not too many pixels appear to be missing in the graphic. A wide frame, on the other hand, would have the effect of being a thick black bar in the middle of the graphic. You can also automatically compensate for pixel gaps in the graphics card driver and position the monitors offset so that the frame of one monitor disappears behind the frame of the other monitor, so that, graphically speaking, you don't have to overcome two frame widths at the same time – but of course there is still a lot rather a visually coherent overall picture if the monitors have particularly narrow frames.
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