In the upcoming expansion WoW Shadowlands you will join one of four pacts after reaching the maximum level 60. In addition to various story content and equipment, you unlock two skills that are only available from the respective pact. The signature skills are available to all classes that join the pact.
However, the following pact abilities are only available as a monk. Since the monk, as a hybrid class, can cover all three roles, the effects of the individual pact abilities are slightly different depending on the selected specialization. Once you have joined a pact, you can no longer easily change it. Therefore, you have to consider beforehand which specialization you would like to play and choose the pact ability that suits your play style.
Idea in the beta chaos
Anyone who thinks that balancing four pact skills in a dozen classes, each with two to four specializations, is an almost impossible task, even for the experienced Blizzard team, is not entirely wrong. With the Mönch in particular, many problems are clear at the current state of the beta. Many pact abilities do not match the style of play. Windwalkers gain additional resources from some pact abilities. It's just stupid that the wind runner's predictive style of play is difficult to deal with additional chi or energy.
Mistweaver – Monks only receive weak healing spells or receive additional mastery. However, championship will likely be your worst value even in the Shadowlands. Refueling brewmasters have few options for increasing their defensive skills. However, a lot can change before the release. The final figures in particular are only adjusted at the end. Therefore, the following is only an initial overview of the Pact capabilities.
WoW Shadowlands: Bone Dust Brew of the Necrolords
If you join the Necrolords, any minute you can Bone dust brew throw. You cover the enemies hit, but also your allies with this brew for ten seconds. Skills that affect you on these goals have a 15 percent chance of triggering them a second time with 25 percent of their effect.
Damaging abilities generate shadow damage. Spells targeting your allies grant additional healing. Depending on your specialization, you will get another effect. Windwalkers get a chi back when using the Whirling Crane Kick on these targets. Fogweavers have increased healing from your Mist Torrent Mastery when you heal players you are with Bone dust brew met.
Brew masters reduce the cooldown time of the brews by one second with each tiger claw and each blow of the barrel. The ability's first effect is strong for all three specializations. As a wind runner you combine the brew with fists of fury and storm, earth and fire to let it rip for ten seconds. A 15 percent chance is very small, so your strongest skills cannot reliably cause additional damage. At the time of the beta, nothing is set in stone, so Bone dust brew can turn out to be a real cooldown.
As a mistweaver, you benefit from Bone dust brew most when members of your group are close together. Brewers are happy about some additional damage. The second effect is also strong for the fueling monks. So you can use brews more often. In Shadowlands you no longer have these in abundance, so that every second gained is worth it for you. The Mistweaver Monk's mastery is also very weak in the Shadow Shops. You will therefore hardly benefit from the second effect. With the Windrunner you run into a big problem that runs like a red thread through all of the Pact Skills presented in their form so far: You can hardly spend any additional Chi, so you don't really benefit from the cheaper whirling crane kick.
WoW Shadowlands: Fallen Order of the Venthyr
As a follower of the Venthyr, you can open a blood-red portal every three minutes. In the next 24 seconds, reflections of the fallen ox, crane and tiger adepts of the order appear from the portal and attack your enemies. The adepts of your specialization fight longer and use additional skills. Tiger adepts then work fists of fury on the side of a windrunner. As master brewers, ox adepts conjure fire breath.
The fog-workers among you get support from the crane adepts, because these spirits work Enveloping Fog on your fellow players. With this cooldown you increase the damage you cause a lot. Brewmasters and mist workers in particular can cause a lot of damage. You can Fallen order mostly used without thinking, as you will not get any enhancement through other skills. If you as a windrunner liked the way of playing in Battle for Azeroth, in which you have to combine your cooldowns and trinkets to cause a lot of damage, you will find it Fallen order probably a little lame.
To make matters worse, the Adepts of the Order cause less damage if you use Storm, Earth and Fire at the same time. Therefore you are not even allowed to combine the cooldowns at the moment. This is probably just a bug that should be fixed at release. The healing component is also very problematic for Mistweavers. Enveloping fog often creates a lot of overhealing. You have no control over which players are healed by the crane adepts. In dungeons you can use the cooldown for healing-intensive phases. In raids, however, the healing is too unreliable. For brewmasters, this pact ability does not offer a defensive component, it only increases the damage you cause – which is not particularly attractive.
WoW Shadowlands: Weapons of the Order of the Kyrians
Kyrians grant you every two minutes Weapons of order. This increases your mastery by ten percent for 30 seconds. There is another effect for each specialization. If you are a wind runner Weapons of order spells, you immediately complete the cooldown of Step of the Rising Sun.
In addition, Kick of the Rising Sun reduces the chi cost of your skills by one point for five seconds. For Mistweavers, Essenzborn's cooldown is immediately completed and Essenzborn generates additional healing at the beginning and end of the channeling. Master brewers, on the other hand, can immediately use Barrel Chop again. Enemies you hit with a barrel blow take five percent more damage from your abilities for eight seconds.
The effect can be stacked five times. As a windrunner, this pact ability is a bit cumbersome. You would benefit most from the ability if you were casting the rising sun, then Weapons of order conjures up to activate the step of the rising sun again. Weapons of order but does not count as a skill for your mastery. This means that you cast the same ability twice in a row and therefore do not receive the damage bonus of the championship.
And that's at Weapons of order especially dramatic, as you are increasing your mastery through this pact ability. So you absolutely have to put a blackout kick in between. Only then is the reset hardly worthwhile. You also benefit very little from the reduced chi costs. Even if mastery is your worst value, it is Weapons of order a solid choice for you as a mistweaver. First you occupy almost the entire raid with the Essenzborn HoT by conjuring up Essenzborn twice in a row. Then you heal the players with this HoT, as their championship is twice as strong. The ten percent more championship act as a small defensive cooldown for the Braumeister. But the additional damage is not to be despised either.
WoW Shadowlands: Faelinienstampfen Der Nachtfae
If you team up with the Night Fae, you can stomp on the ground every 30 seconds. This exposes several lines of the Fae. Enemies take some damage when touching the lines. While fighting on a line, your skills have a ten percent chance, the cooldown of Faeline stamping reset. This pact ability also has an additional effect depending on the specialization.
Windrunner withdraws some spheres from enemies along the line. These produce chi or energy when they are collected. Mistweavers heal all allies standing on the lines. And master brewers set all enemies who touch the line on fire with their breath of fire. As a windrunner, you mainly only benefit from the initial damage of the pact ability, as additional energy and additional chi bring you little. In the beta, the damage is from Faeline stamping low.
With the right tuning, you could get a nice ability for groups of opponents here. If you stand on the lines long enough, you will get a few resets so that you can use the ability significantly more often than every 30 seconds. Even with the Mistweaver, a lot depends on the final numbers. At the moment, the damage and healing are only comparable to your weak Chist shock. As with Bone dust brew you only benefit from the pact ability when your allies are close together.
This pact ability grants the Brewmaster Monk no defensive advantage. You can only join if more enemies appear and Barrel Slash or Breath of Fire are on cooldown Faeline stamping set these enemies on fire directly. With the fire breath DoT, they do five percent less damage to you. As with Windrunner and Mistweaver, a lot depends on the specific damage values of the individual Pact abilities with the Braumeister.
WoW Shadowlands: The Pacts' signature capabilities
Meat shaping (Necrolords): Grants you a strong shield every two minutes after briefly channeling. In dungeons you can channel this defensive ability well between groups of enemies.
Shadow gate (Venthyr): You enter the world of shadows and reappear at your destination. In combination with transcendence, this enables many gimmicks to teleport back and forth between two places.
Summon Provost (Kyrians): Heals you instantly with a potion and removes all harmful effects with the exception of magic effects. Choose the Magic Diffusion talent, which only removes magic effects! So you are armed for all harmful effects.
Soul shape (Nachtfae): Transform into a fast fox. Activate the ability again to teleport you a short distance forward. Since you already have roles and transcendence available, you are not as dependent on the additional mobility as other classes. Nevertheless, this ability is generally useful for monks.
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