With Monster Hunter Rise, Capcom wants to contribute to the success of Monster Hunter World connect, this time (for the time being) only on Nintendo Switch. The title moves into a new setting that was inspired by Japanese culture and locations, plus fresh mechanics and approaches that the series has never seen before and that complete the Japanese-inspired environment. The appearance of the inhabitants in the village of Kamura already indicates: We live among ninjas, and this is also reflected in our hunting maneuvers!
The basic principle of Monster Hunter should be familiar to most of the players by now: We hunt monsters in the best action role-playing game manner, build better armor and weapons from their materials in order to be able to challenge stronger opponents, so that the cycle repeats itself. We have 14 different types of weapons at our disposal, which play completely differently, leaving room for every type of strategy.
From the classic sword and shield to giant street tusks and fighting staves to crossbow-like rifles and completely crazy types of weapons that transform from a huge ax to a blade – regardless of whether we prefer long-range combat, leisurely weapons or lightning-fast blows, we become something find what suits our style of play.
Source: PC Games
Fortunately, the movesets from Monster Hunter World have been taken over and partially revised, which makes weapon handling feel fluid and satisfying. So the downgrade from World is only noticeable graphically. Almost every attack makes it possible to add another one, which invites us to develop our own combos, almost like in a modular system. If you know your weapon exactly, you will find the right solution for every situation! For the first time we get the opportunity to exchange attacks, which changes the complete style of play for some weapon types.
Small, subtle changes can also be made to personalize the style of play. We unlock attacks in the course of the game, which outside of the equipment optimization ensures that we stay on par with the increasingly powerful monsters. Up to the last boss, we will also unlock various features that make our lives easier or help us directly in combat. We do not want to anticipate which exactly these are at this point.
An essential and interesting new feature in Monster Hunter Rise (buy now € 74.89 ) are the rope beetles that support us on the hunt and ensure that the gameplay also gets new impulses for veterans. Thanks to the small crawling animals, we gain previously unknown mobility inside and outside of the fight for series relationships, plus fresh fighting techniques. We use the newly acquired mobility to move across the five cards in the game. These provide a mixture of flat areas typical of the series on which we hunt monsters, but at the same time they also offer pronounced verticality in the form of mountains, which we climb with our new rope.
So we are able to pull ourselves up on mountains and even run up them, in keeping with the ninja theme! On the peaks there are not only wonderful vantage points and places like old shrines, but also the little beetles called "Irrlitze", which strengthen us for the coming battle. Through them we gain attack and defense power and achieve more maximum health or stamina. As a nice bonus, we also find useful items there that we use to combine them into various auxiliary items. Climbing in connection with the rugged mountain ranges not only offers us bonuses and a wonderful view of the surroundings, we also feel freer than ever before in the Monster Hunter series – a good innovation.
Source: PC Games
The initially unusual dexterity also helps us in combat, because thanks to the rope beetle we can perform the so-called rope fall after a hit. It works like this: by stabilizing ourselves with the rope after the stroke, we regain our equilibrium more quickly. This makes the gameplay a lot smoother than in all previous titles, after a short time the feature has become indispensable! In addition, the beetles offer two additional attacks for each weapon. Mostly one to improve our mobility and the other to deal damage. Some of the skills even combine both properties! Since the attacks do not require complicated key combinations and are individually tailored to each type of weapon, they can be easily integrated into the confrontation without overwhelming us. These attacks have certain cooldown times, but that never gets in the way of the gameplay.
Riding even without Monster Hunter Stories
Source: PC Games
The rope beetle attacks not only cause destruction, with their support we can also tie down wild enemies. If we have caused enough damage with the ropes, we can even ride the monster! Damage reports for our new skills are marked with blue numbers. Once we sit on the monsters, we are able to let them crash into walls similar to Monster Hunter World, but we can now also use them to attack other monsters. Each monster has a handful of individual attacks that work differently depending on the type of opponent. The satisfaction you get when you ride on the back of a huge beast, just beating up another brutal monster, can hardly be put into words.
Not only do the blows feel powerful thanks to excellent hit feedback, they also knock opponents over quickly, which creates a welcome feeling of grandeur. As the icing on the cake, the attacked monsters also conveniently lose materials. If we successfully put our counterpart in this way, we round off the rodeo perfectly with the new move "mounted avenger". The technology is a powerful attack specially tailored to each monster, which at the end really hits you again. In short: The extended riding mechanics feels very good overall and provides an additional, fun tool that definitely enriches the hunt.
In addition to classic collecting, hunting and catching quests, we get a new type of quest in Rise: the riot. The story also revolves around these, because our village of Kamura is threatened by those same storms. So far we only had to deal with a maximum of two monsters at a time, within the riot we now sometimes take on five of them at the same time! However, the riot is not a classic hunt, but a kind of new game mode that works like a tower defense game, mixed with the usual monster hunter gameplay.
Before the enemies overcome the first wall, we have the opportunity to set up various turrets for two minutes, which we either control ourselves or have NPCs operate. Next to the towers we set up traps on the path that the nasty attackers inevitably take. The dragon spear typical of the series and a powerful cannon are also used here, both of which have a cooldown and should therefore be used at the right moment.
Source: PC Games
The attacking monsters are divided into different categories. The first group includes those who directly attack our turrets, the second group focuses directly on destroying our wall. We also have to do with the third type: flying enemies who make life difficult for us from the air. Finally we are attacked by bosses who appear in the form of apex monsters. Anyone who has played Monster Hunter 4 Ultimate will probably break into a sweat at the thought of these monsters! In Rise, however, the strengthened monsters are not to be found on normal hunts, but only in the form of bosses as a conclusion to the riot.
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