As with other consoles, the DualSense of the PlayStation 5 also has the drift problem. This is caused by the short lifespan of a component, explains a YouTube channel. Although there is a solution, it is not exactly user-friendly.
As with the Joy Cons of the Nintendo Switch, PlayStation 5 owners do not stay away from the annoying DualSense controller "Stick-drift problem" spared. In the US, Sony is now facing a class action lawsuit.
The YouTube channel iFixit explains in a video how the drift problem comes about and criticizes the manufacturer for the complicated repair of a component, which they know exactly that it is a wear part.
On a controller, the sticks and buttons are naturally used the most. If these do not work properly, the gaming experience will be significantly impaired. Drift is one of those nuisances and several things can cause it.
On the one hand, there is the wear and tear of the Potentiometer. This component basically measures the movement of the sticks and then passes it on to the controller. Put simply, a potentiometer measures the voltage that changes when the stick is moved. The movement creates friction between the stick and the potentiometer, which causes wear on the surface used to measure the voltage.
The result is "wrong measurements" and the controller measures movements that the player did not perform at all. According to iFixit, the potentiometers have to rely on the official information from the manufacturer a service life of just over 400 hours.
Other reasons are the Wear or contamination of the springholding the stick in the neutral position. A defect in the spring can also lead to drift.
It is true that contamination can often be removed by yourself, but everything else requires the replacement of the defective parts. To do this, however, the controller must be opened. (Attention: This voids the guarantee). iFixit concludes:
“It is bizarre for us that console manufacturers view joysticks as wearing parts and design them to be easy to replace. No device that is designed for limited use, especially when exposed to so much pollution and usage, can function perfectly forever. "
According to iFixit, the repair should be much easier and not exactly user-friendly.
The mentioned service life of the potentiometers and also the rate of wear of all parts naturally vary depending on the intensity of use and the total period of use. However, 400 hours of playtime is not that much. For example, if you would like to crack the 100 percent in an Assassin's Creed Valhalla, you will be busy for a good 120 hours.