of Matthias Brückle
A new trailer for the remaster of the Mass Effect trilogy highlights the many improvements that the developers have made. We can also see in a direct comparison how much the Legendary Edition differs from the original.

The Mass Effect Legendary Edition will be released on May 14th and will bring the trilogy about Commander Shepard and a galaxy in chaos into the year 2021. For this, the developers have optically improved the dusty first part in particular and provided it with all sorts of features that were not possible with the technical possibilities of 2007 (!). A new trailer and a detailed blog article now shed light on how the Legendary Edition differs from the original:

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Mass Effect: Legendary Edition: Trailer with graphic comparison

The three phases of the development of Mass Effect Legendary Edition

To bring the game into its new form, of course, it was not enough to turn a “HD lever”. Instead, the hard-working bees at Bioware worked their way up to the end product in three phases:

  1. Building a foundation
  2. modernization
  3. Build new worlds

In the beginning, the developers had to get an overview of every asset in the trilogy – particle effects, 3D models, textures, levels, sound effects, films, and much more. Questions like “What does the quality look like?”, “Does the original source data still exist?” or “How long does it take to improve which assets?”. Textures were simply freed of all limitations by jumping from 720p to 4K and further improved with the support of AI scaling.




Mass Effect Legendary Edition: New trailer compares new and old (6)



Mass Effect Legendary Edition: New trailer compares new and old (6)

Source: Bioware




In the second phase, the Game Artists used new character models from later parts of the series as a basis for improvements to Mass Effect 1. For example, the latest version of Liara from Part 3 for working on the Asari, as seen in the first part. Of course, they paid attention to features and changes that could only happen later – be it scars, uniforms or other developments.

Finally, it was about ways to customize entire levels or locations in Part 1 so that they can get closer to the original concept art and vision. The ruined planet Feros, for example, is now closer in color to the illustrations of a poisonous yellow war zone, more skyscrapers fill the horizon and flames illustrate the attack of the geth on the colony.




Mass Effect Legendary Edition: New trailer compares new and old (4)



Mass Effect Legendary Edition: New trailer compares new and old (4)

Source: Bioware





You can find much, much more details in the official blog article from Bioware – we recommend it to every fan of the Mass Effect series!

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