During the Inside Xbox presentation of Xbox Series X and upcoming games, there was also a new trailer for Ubisoft's Assassin's Creed Valhalla.
In a new trailer, Ubisoft presented new scenes from Assassin's Creed Valhalla. Viking Eivor blows to attack a fortress this time, we also get a few more impressions of the Viking culture.
While creative director Ashraf Ismail confirms again during the presentation that the trailer shows her real gameplay directly from the game, there are no actual scenes from the game to be seen. In the short conversation after the trailer, Ashraf Ismail summarizes what we already know.
The settlement is a central point for quests, there will be a tougher combat system with dual wielding, diplomacy and alliances are an important feature and as a player you have to make decisions for your community as leaders of your clan that have their consequences.
So the only really new thing is the information that you may also carry out attacks against fortresses and that throwing weapons and bows and arrows will also belong to Eivor's arsenal of weapons.
Original message from May 6, 2020:
Assassin’s Creed Valhalla: Housing development as a central element, fewer sea battles
In Assassin’s Creed Valhalla, your own settlement should become the center of adventures and decisions that also change the settlement. This serves more as a means of transportation.
In addition to the fast travel function, your own ship was a fast means of transportation in Assassin's Creed Odyssey. Of course, the iconic Viking long boats are also represented in Assassin's Creed Valhalla, but they are more intended for travel. Lead producer Julien Laferrière said in one Interview with Eurogamer:
"There is no sitting around and firing canon at other boats – Vikings just didn't do it. Instead, your long boats serve as the fastest way to travel through the English countryside on the waterways that were the main traffic routes of the time. ”
The journey by ship is supposed to take the player back and forth from the central element of the game: their own settlement. This will always change over time further expanded, new buildings such as a blacksmith, barracks or a tattoo studio are added and open up new game content.
The settlement should also change due to the decisions of the player. Many quests start and end in the player's home, which is also a place where alliances with other clans are made. Even the appearance of the settlement should be able to be customized and reflect both the player and his decisions.
Tomorrow Thursday there will be another trailer, maybe we will see a few more details about the settlement construction.
Original message from May 5, 2020:
Assassin's Creed Valhalla is changing its RPG elements, fighting should also feel new
For the newest part of the Assassin’s Creed series, Valhalla, Ubisoft is tweaking the combat system a bit and the classic leveling is giving way to other RPG mechanics.
In Assassin's Creed Valhalla, some RPG elements and the combat system experience a few changes compared to the predecessors. In one Interview with PressStart Creative Director Ashraf Ismail gave an outlook of what the player can expect in the new Assassin's Creed. Ismail was previously Creative Director at Origins and Black Flag.
No classic leveling
Character progress will not be expressed through reaching a new level, but through the skills the player develops. These skills care then for some kind of power level, something reminiscent of Destiny 2. Also the Equipment is said to have a gear score contribute to strength and character advancement. We know such a system from The Division 2, for example.
Guns with more boom
Fighting with swords and axes is typical of the time and Vikings. These should also feel exactly the same and players should be able to feel the brute force behind an ax. The multitude of axes, swords and morning stars can even be used this time one weapon in one hand be used. Even Shields are used in AC Valhalla – what would Vikings be without their shield wall.
How this new setting fits together with the innovations in RPG and combat system will see with the soon expected first gameplay.
Original message from May 4, 2020:
Assassin's Creed Valhalla has more choices than the gender of the protagonist
As in the previous Odyssey, I also have the choice to play as a male or female character in Assassin's Creed Valhalla. But there should be even more freedom of choice.
Anyone who went through the eight-hour stream of characters with Bosslogic to announce Assassin's Creed Valhalla first saw a male title hero. Ubisoft quickly made it clear that we will have the opportunity in AC: Odyssey to take the adventure either as a man or as a woman.
You embodied in AC Valhalla Viking warrior or warrior Eivor and does what Vikings do best: raiding England. You are leading your clan not only on raids, but also in a better future. For this you found on the island of Great Britain its own settlementwhose security and growth must not only be guaranteed with the ax.
9th century England is anything but united and so Diplomacy and alliances sometimes help more than brute force. These choices should according to Ubisoft influence the course of your story.
What does the game world look like?
As Players start in Norwaywhose rough country is forcing your clan to travel to England. But you should always be able to return to Norway. In an interview with GamingBolt, the developers revealed that there is also a lot to see and discover in Norway.
In England goes in the kingdoms of Wessex, Northumbria, East Anglia and Mercia with the three big cities London, Winchester and Jórvík (York). In addition to these three large capitals, there are said to be numerous small villages and settlements. So there are plenty of opportunities for raids.
We will only be able to say how the setting and the Viking character fit into the assassin's existence with the first gameplay. The release is for End of 2020 planned. Assassin's Creed Valhalla appears for PS5, Xbox Series X, PS4, Xbox One, Google Stadia and for the PC via Uplay and the Epic Games Store (No Steam).