Two things, as Einstein once said, are true in the universe:
1. Biomutant is not a particularly good game.
2. Lukas Schmid likes it anyway.
If one of the brightest minds in human history sees it that way and mentions me by name, how am I supposed to contradict?
Yes it’s right. Even if I see some things a bit less drastically than my dear colleague Michi in his test on biomutant (buy now 54,99 € /59,99 € ), I also think that there is a lot going on. The presentation is uncomfortably weird, the fights are irrelevant to annoying, the role-play elements are not noticeable enough, the story is lame, the tasks are too similar to each other. The beautiful world and a few good ideas are no longer enough to get the adventure out of the mediocrity into which it has probably wandered due to too great ambitions.
But anyway: I like it! And less because of what it is, but because of what I see in it. And that leads me to a type of game that I sorely miss these days.
About the author
Source: Lukas Schmid
Lukas Schmid has been working in various functions at Computec Media and thus at PC Games since 2010, first as an intern, then as a freelancer, then as a volunteer, editor and now as editor-in-chief for pcgames.de, videogameszone.de, gamesaktuell.de and gamezone.de. He loves action, adventure, action adventures, shooters, jump & runs, horror and role-playing games, you can hunt him with strategy titles, most rogue likes and military simulations. Every Saturday at around 9 a.m. he tells you in his column what is annoying or happy about him. Hate comments and love letters in the comments under the column [email protected] or on Twitter @Schmid_Luki.
Quelle: Electronic Arts
Namely: mid-range games with a limited budget, often with quite large publishers behind them, who do not necessarily have the claim to make huge waves, and which come along with new, unused ideas and topics at the same time. You don’t see much of that at the moment.
I definitely don’t mean indie games by that. Creativity sprays from every pore and new brands are not the exception, they are the rule for you. But there is still plenty of space between indie and blockbusters.
Please don’t pin me down on exceptions, of course there are, for example organic mutants or das famose It Takes Two. In addition, of course, there are enough middle-class games that are not created with the effort that even the greatest critic Biomutant will not deny.
But not least because of how tremendously the game market has grown in recent years, something like Beyond Good & Evil 2 jazzed up to the blockbuster game; a game, its predecessor from the PS2 era pretty much what I mean by B-tier. No huge budget, a talented team, a new, if not necessarily creative (in this case definitely!), Then a stand-alone IP.
And then Biomutant, a game that was created in a relatively small 20-person studio. Your own new brand? Check? Creative game world? Check? All of this came about on a rather low budget? Check.
That doesn’t excuse the fact that, as I said, the game just isn’t that good. But certainly not because of sloppiness or a lack of talent on the part of the makers. They just bit off more than they could chew. And despite the manifold flaws, you can tell at every minute of the game how much love has flowed into it. The lorry, the really good figure design, the well thought-out world, all the many ideas that do not come together to a round result, but show that people were working on it who wanted to create something really special.
And this palpable enthusiasm of the creators has carried me further than I thought. I play, I curse stupid design decisions, but I keep going because, if not the game, then the intention behind it is incredibly sympathetic to me.
Grandpa Luki talks about back then
There were so many games of this type in the PS2 era, and Biomutant feels like it came straight from that time, with all the good and bad that go with it. I’m sure if it had appeared then it would have been pretty well received. In addition to B-tier titles like Legend of Kay, Sphinx and the Cursed Mummy, Kya: Dark Lineage and Tak and the Power of Juju, it didn’t have to hide. And not next to B-tier representatives from other genres, for example Timesplitters, Pariah or Project Snowblind.
Jeez, even something like Onimusha I would argue that it was once a B-tier game, or a Sony-owned brand like Syphon Filter (the one from the PS1 era). Back then, these huge studios didn’t exist in the way we know them today, and various teams created iconic series simply with the intention of creating something great.
If one of the series were to be revived today, you can be sure that the expectation would be that they not only appear and be successful, but also become absolute blockbusters, see Beyond Good & Evil 2, but also Psychonauts 2 or (a recent example) Hellblade 2. The titles then no longer exist in their small middle-class bubble, but as triple A experiences that come with The Last of Us, GTA and Co. should compete.
You think this will be great
Which corresponds to what I said: New ideas are rarely found, and then a former B-tier hit is elevated to the next blockbuster pig thanks to the nostalgic “Remember this” color and driven through the village.
So, starting with the PS3 era, a real middle-class gamer culture could not really develop, a biomutant could not even orientate itself towards what is actually required of it. A game was approached with blockbuster expectations from both the player and the developer side, which actually never asked for such treatment. I’m just speculating now, but if the developers hadn’t tried to clumsily make more of their project than it can be, due to the excessive expectation of the gamers, maybe we would have gotten a better end product in the end – one that reflects the spirit of the PS2- Era would have successfully maneuvered into the year 2021.
My other columns
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Switch Pro comes in 2021, so does Starfield and Sega buys Microsoft: “Leaks” in the gaming world
Uncharted 5: Wishes for the action adventure for PS5
Gimmick Versus Substance: Why It Takes Two Is Better Than Half-Life: Alyx
The Legend of Zelda: Ocarina of Time – this is what a remake for Switch should look like
Not PC and streaming: the future belongs to console gaming
The power of sound: how music brings games to life
Identification with video game characters: a bizarre sham debate
Zelda: Breath of the Wild 2 – 10 wishes to the Switch successor
Live service games: If you have to, then please do it right!
They all look the same: Why do modern graphic styles bother me?
Nintendo Switch 2: a flop with an announcement? That’s why Nintendo has to be careful …
Electronic Arts vs. Creativity: At the end of the day, everyone is screwed up
Is violence awesome? Why some games go too far for me …
Remakes, remasters, and reprints are a mistake
Well-known on the PS5: Sony has a creativity problem
Whistle on creativity: Dear developers, steal ideas!
Achievements, trophies and co .: Stop doing stupid tasks!
Realism is annoying: Why games should just be games
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