That’s what Nvidia says about DLSS and image scaling

DLSS continues to learn and just keeps getting better

NVIDIA DLSS now delivers the ultimate picture quality and performance in 130+ games and applications. Thanks to regular updates, DLSS is constantly evolving, as the new version DLSS 2.3 SDK impressively proves. DLSS 2.3 uses motion vectors even more intelligently and thus manages to represent moving objects better, reduce ghosting and improve stability.

A number of games already benefit from these features, including:
• Bright Memory: Infinite
• Cyberpunk 2077 (DLSS 2.3 support from November 16)
• Crysis 2 Remastered
• Crysis 3 Remastered
• Deathloop
• DOOM Eternal
• Farming Simulator 22 (launched on November 22nd with DLSS 2.3 support)
• Grand Theft Auto: The Trilogy – The Definitive Edition
o Grand Theft Auto 3 Definitive Edition
o Grand Theft Auto Vice City Definitive Edition
o Grand Theft Auto San Andreas Definitive Edition
• Jurassic World Evolution 2
• Marvel’s Guardians of the Galaxy
• Rise of the Tomb Raider
• Shadow of the Tomb Raider
• Sword & Fairy 7
DLSS is an AI-based super-resolution technology that manages to increase the frame rate while offering a quality comparable to native resolutions.

Spatial upscaling for all games
For more than two years, NVIDIA has offered a driver-based “spatial” upscaler called NVIDIA Image Scaling in the NVIDIA Control Panel. NVIDIA Image Scaling enables sharper images and upscaling for ALL games without developers having to actively incorporate this technology. With the new Game Ready driver released in November, NVIDIA is introducing updates to the scaling and sharpening algorithm and making it more accessible through GeForce Experience.

The new algorithm uses a 6-tap filter with 4 directional scaling and adaptive sharpening filters to improve performance. It sharpens and scales the image in a single pass and is therefore very efficient.

Accessible through both the NVIDIA Control Panel and GeForce Experience, the feature includes a per-game sharpening setting that can be set through the GeForce Experience in-game overlay.

NVIDIA also publishes an open source SDK, the NVIDIA Image Scaling Algorithm, that provides world-class spatial scaling and sharpening and works on all GPUs and platforms. The SDK is publicly available on GitHub starting today and can be integrated into their games by all developers.

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