One Punch Man: A Hero Nobody Knows: Beat game test

One Puch Man became known as a manga and was first broadcast in 2015 as an anime series in Japan. Since Netflix added superhero fiction to its range two years ago, popularity has increased significantly, especially in the western hemisphere. The Japanese developer Spike Chunsoft also wanted to take advantage of this hype and recently launched a game adaptation in cooperation with the manufacturer Bandai Namco.

In the eponymous game One Punch Man: A Hero Nobody Knows, you take on the role of a new hero who tries to make a name for himself in Hero City. During your journey to the top of the Hero Association you will meet characters from the series again and again. Saitama, Genos, Mumen Rider and Co. are an integral part of the game and are often at your side in fights.

As you already know from so many Japanese game adaptations, One Punch Man is also an arena fight game in which you can beat opponents in a third person perspective. Unfortunately, the combat system itself doesn't have much more to offer than button mashing and also feels very sluggish. The number of combos that can be linked is limited. In addition, the blows of death, which is the name of the special abilities, provide visual attacks that look good, but are not very deep. As soon as your opponents hit the ground with a few successful hits, you can line up killing deaths endlessly with the appropriate timing – the same also applies to your heroes, of course.







The attacks all look very good, but there are not many ways to combine the attacks.



The attacks all look very good, but there are not many ways to combine the attacks.

Source: PC Games




The time it takes to get up seems exaggerated and often you can only escape the situation if one of the random events occurs. These spontaneously occurring events can be a meteor shower, a thunderstorm or other heroes who will help you briefly in the fight. Only the support of your heroic helpers varies, which means that enemies are either eliminated immediately or hardly damaged. Your hero buddies are more useful if they are available as real combatants before the fight. You can have a maximum of two heroes at your side during a fight, but they are inactive unless you switch to them. If you get hit or, as is so often the case, lie on the ground, a change is not possible. Again, it is a shame that the actually interesting function was not used better, for example to enable attack combinations between the different heroes.

At the beginning of the game, you create your hero in the usual RPG manner. The game offers a variety of customization options that will certainly make one or two laugh, but many of them will only be unlocked later. After completing the character design, you are already in the middle of Hero City. The majority of all missions can be started at the different locations of the Hero Association and after a loading screen you are in the face of a mutant or other villains. No variance is offered. The opponents are all very similar and the reason why you beat them up is too. In the game world itself there are a few side missions in addition to the main story, but these represent the tip of the monotony iceberg.







Spontaneously occurring events ensure variety in the fights.



Spontaneously occurring events ensure variety in the fights.

Source: PC Games




Sometimes NPCs ask you to transport something to another character 30 meters away. The challenge is that you have to have a completely uninteresting conversation with any person there – can't the two NPCs stand out, or why does a hero need help? In addition, there are frequent FPS drops that haunt the open world and make you even less interested in side missions. It is incomprehensible why the main characters have not received any major passages to better capture the charm of the anime series. An attempt is made to integrate the humor of the template, but this has only rarely been implemented well. It would have been desirable if One Punch Man, like Dragon Ball FighterZ, had focused more on the fights. So RPG elements were inserted, which probably found their way into the game at the expense of the actual gameplay.

One Punch Man: A Hero Nobody Knows (PC)

One Punch Man: A Hero Nobody Knows (PS4)

One Punch Man: A Hero Nobody Knows (XBO)

Heroes of the anime series are playable
Attack animations look good
Spontaneous events during the fights provide variety
Many visual customization options for the heroes
Fights don't have enough combos
Superfluous RPG elements
The show's humor is poorly captured
FPS drops when moving through the city
Redundancy of the different missions
The additional competitors in fights bring little variety

Moderate implementation of a great anime template

The main characters from One Punch Man run into you again and again during the game and are often at your side in the fight. (Source: PC Games)

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