The players of Cyberpunk 2077 have been waiting for what feels like an eternity for the mega-patch 1.2. Now the update is online and brings over 500 improvements. So can the fans finally breathe a sigh of relief and should Night City give them a second chance? GIGA has the most important changes for you at a glance!
Patch 1.2 for Cyberpunk 2077: What takes a long time is finally online
After the Cyberpunk 2077 release debacle, developer CD Projekt Red tried to smooth things over as quickly as possible and promised improvements in the form of major updates and patches. Patch 1.2 in particular has been in focus since then – He should make countless changes to the game, fix bugs and problems and finally make Cyberpunk 2077 what it was originally supposed to be.
After another postponement of the much-anticipated update Patch 1.2 is finally available for download for consoles and PC – only Stadia players are still left empty-handed. The new version should be downloaded automatically, but you can also initiate the download manually.
The fact that the update is turning the game inside out is evident from the download size. PC gamers need to 33,6 GB download it, even on the PlayStation consoles 44 GB, on the Xbox only 40 GB.
What actually makes Cyberpunk 2077 such a special game? We’ll tell you in the video:
Cyberpunk 2077: The most important changes of Patch 1.2 at a glance
On the official website CD Projekt Red lists the most noticeable changes in their eyes and divides them into the areas of gameplay, quests, open world, “cinematic design”, environment and level, graphics, audio and animation as well as user interface, stability and performance and others. Total will be more than 500 changes listed – some errors also only occurred on the console or only on the PC.
So that you don’t have to fight your way through the huge update jungle, we have them key points from the patch notes summarized for you:
- Better performance: For everything on the console, Cyberpunk 2077 should now run even smoother thanks to some adjustments to the distance rendering. In addition, many other technical performance details were once again applied.
- Better police: The Night City law enforcement officers were a thorn in the side of many players as they sometimes spawned right next to them. Update 1.2 is now supposed to help. The developers have massively increased the spawn radius of the police, so that the “friend and helper” faction should no longer appear out of the blue next to you in the future.
- More human NPCs: The passers-by in Night City looked like completely lifeless extras who rarely reacted to the events of the game world. Patch 1.2 also revised their behavior. So if a wild shooting breaks out in the streets, passers-by will henceforth seek safety. T-poses should now also appear few.
- Quest-Fixes en masse: A quick look at the patch notes is enough to see: The majority of the update deals with problems that occurred while completing quests. This includes small things – such as the fact that the picture of the conversation partner was not displayed during a phone call – but also numerous plot stoppers are finally history.
- A black day for course fans: Thanks to an exploit, you have so far been able to avoid fall damage by performing the slide action shortly before the impact. This game bug has now been fixed.
- Better trader (s) and crafting: Anyone who deals with the crafting system often will be pleased that the creation and reworking of objects now uses fewer resources. In addition, the inventory of the dealers has been revised – they primarily sell goods that one would expect in the respective shop.
Are you looking for all vehicles in Cyberpunk 2077? We are happy to help you with your endeavor:
What do you think of the monster patch 1.2 for Cyberpunk 2077? Are you going to give CD Projekt Red’s action role-playing game another chance? Or do you prefer to wait longer until the developers submit additional content and DLC? Let us know in the Facebook comments.