The free class design in Path of Exile is complex and versatile, but for that very reason it also offers countless pitfalls and hurdles that make this system difficult to access for beginners. Although it is quite possible, even without any prior knowledge to start the game and just lay on it, however, sooner or later everyone will come once to the point where he more accurate thoughts on his character, the skills used or the procedure in the talent tree have to do.
In order not to leave you alone in this sometimes confusing, but also very exciting process, we want to explain the procedure for character design step by step in this guide. In doing so, we would like to discuss various points, such as the general planning, the distribution of points in the talent tree or the choice of skill groups, and explain each of them with an illustrative example. We wish you a lot of fun reading and good luck planning your very own character!
Table of Contents
But how do you start planning your character? As a first step, we look for a specific game element, from which we then complete the entire build. These can be for example certain Uniques or Ascendancy mechanics. For a better understanding, however, we want to concentrate fully on the offensive Skillgems, who in most cases serve as the basis for the character. Roughly, these can be divided into three categories, each requiring a different plan: attacks, spells and creatures.
- attack: Here the attack value of the weapon is taken as the basis for the calculation of the damage.
- Magic: For spells, the damage value of the skillmaker is chosen as the basis for the calculation. The damage of the weapon, however, does not matter.
- creatures: Since the summoned minions are self-contained creatures, the damage value of your character does not matter at all.
let's choose the Skillgem Sunder (smashed). This melee attack deals damage over a large area, dealing damage to enemies around the area once again. Since this is an attack gem, it is directly affected by the damage and speed of our weapon. As we move through the talent tree and choose our Ascendancy class, we will focus on those same talents. Sunder is meant as an example only, because in general, nearly all melee attacks with area damage can be used with this skill. The character should be designed so that he can easily survive the 10 acts and can also gain a foothold in the endgame.
Step 2: Choose Class and Ascendancy
The next step will be to choose an Ascendancy style, which also involves choosing your starting character. It may make sense to first look at all eligible Ascendancy talent trees and then sort them by usefulness. This can vary depending on the desired style of play be different. While for traps and minions, for example, only one or two ascendancies are useful, these can be significantly more for melee abilities.
Should be mentioned in the planning at all? For this it makes sense to look again at the skills and the planned style of play. Since we are using a pure strength gem with physical melee damage with Sunder, we will be mostly in the bottom, left third of the talent tree and choose a starting class that is located there. For bow talents or spells, we would rather set our starting point in the skill or intelligence part.
Tip: For this and all subsequent plans, we want the page again POEPlanner recommend. Here you have the opportunity to include not only the talent tree, but also your intended equipment, as well as the effect of different auras in your reflections.
Example: For our example character, there are 6 Ascendancy classes: Juggernaut. Berserker. Slayer. gladiator. champion and Raider, To simplify the decision, let's take a closer look at each of them:
- Raider: Simple Frenzy charge-Generation, Dodge and phasing – Disadvantages: Starting point quite far from the strength part of the talent tree
- champion: Tank, very sturdy by Fortify – some talents more for group play
- gladiator: High damage from bleeding, good block talents
- Slayer: High damage from critical hits, Life Leech ensures longer survival
- Berserker: Increased attack and movement speed, Life– and Mana Leech, can increase damage dealt at the expense of incoming damage
- Juggernaut: High Armor, High Movement Speed, Strongly Deploys Endurance Charges
Since our character should be very offensive and we also want to start in the strength part of the talent tree, this limits our selection Slayer. gladiator and Berserker on. Ultimately, we decide for the Slayerbecause the Duelist is right at the center of the Strength talents, and his talents give us high damage combined with strong leech.
Step 3: The passive talent tree in Path of Exile
In general, the way through the talent tree should be planned at 113 (character level 90) or maybe even just 103 points (character level 80). Before we get down to the points, we'll do some basic thinking to help us better understand our intended character. These may look different depending on the starting point. For our example, the following considerations might be considered:
- Which type of armor do we use? – Armor
- Are we using Mana or Blood Magic? – mana
- Are we focusing on critical damage? – No, critical damage usually only pays off if you completely lay out your talent tree and equipment
- What additional defense effects are we striving for? – Life Leech and Endurance Charges
- Do we need immunity to anesthesia? – No, we already get that through the Slayer-Talent tree
- Which type of weapon do we use? Two-handed hammers
With these basic considerations, we can now start planning our talent tree. The first way leads to the Keystones, which are those points in the talent tree that most clearly characterize our way of playing. For our Sinner– we will only Resolute Technique which always makes our attacks possible and thus makes any investment in hit rating redundant. At the same time, we can no longer do any critical damage. However, as we have excluded this in our previous considerations, anyway Resolute Technique an excellent choice for our character. Also a good choice would be Unwavering Stancewhich makes us immune to anesthesia. However, since we already get this effect through the Slayer talent tree, we can confidently save this point.
The passive talent tree – the first steps
The first steps are to level our way to the chosen Keystones. On the one hand, we try to use as few talent points as possible while at the same time gaining a good cushion of damage and defense talent. These first steps are not only useful in the planning,
but can also be implemented directly in the game. We can also choose damage talents, which accompany us through the first file, but are no longer needed later. Path of Exile allows you to earn talent points at the expense of Refund Points or with the help of Orb of Regret so that we can redistribute such initial help in the endgame to a more solid overall picture.
example: For our chosen, example looks the first path like this. At the same time, we have our own goal Resolute Technique leveled and at the same time enough damage and defense were chosen to get through the first two acts well.,
The passive talent tree – life and defense
After the first steps have been taken, we ensure that our character is adequately provided with life and defenses. For melee fighters, it is advisable to aim for at least 180 to 220 percent increased life. A good source for this is the rectangle, which is relatively at the center of the talent tree and provides us with 49 percent life. For our chosen example, the distribution looks like this,
The passive talent tree in Path of Exile – additional effects
Now we set about stocking ourselves with more defensive effects. For our Sunder-Slayer we have chosen Life Leech and Endurance Charges decided. These are excellent with the talents of Slayers combine. After we have distributed our points, sees our talent tree Now look like this,
The passive talent tree – damage
And now finally comes the moment we've all been waiting for: After we've invested 85 points in our defenses, we'll be free to do the rest to increase our damage. We rely mainly on two-handed hammers. Most weapons talents are located after our first distribution so that you can easily reinforce any other two-handed weapon. In addition, we activate four Jewel Sockets.
The finished one Result with 114 points (Level 91) is quite impressive. The talent tree is designed in such a way that we can additionally activate each 30 intelligence or dexterity, if we need these attributes for our Skillgems and do not reach over our equipment.
The procedure in the talent tree – more tips
On the way to the desired talent points, it may sometimes be necessary to cover further distances. The fastest paths are via the Basic Fields, which offer no additional bonuses except 10 Strength, Intelligence or Dexterity. Nevertheless, do not be afraid to invest these points. On the one hand, the base scores also provide some enhancements that you can work with in your planning (such as life and physical damage for strength), and on the other hand, farther talents sometimes also bring much better bonuses.
If you are unsure whether the path to a particular talent really pays off and brings you more benefits, a simple formula helps: Simply calculate all the bonuses together and then divide them by the number of talent points required. For example, if you have to choose between 60% increased life (attainable with 6 points, including intermediate talent) and 25% more life (achievable via 3 points without intermediate steps), the first option is the better choice.
Step 4: The planning of the Skillgems
You do not need to panic even before you start planning your skills, because it always follows the same pattern. Generally, there are four setups that should be present on each character: Damage, Auras & Support, Movement, and Survival. In each case, we try to reinforce them as much as possible with supportive gems.
- damageFor the damage, depending on the available resources, a setup with 5 or 6 linked sockets is used, supporting and reinforcing the selected attack gem as much as possible. If the character is designed very heavily for area damage, a second boss fights setup can also be added.
- Auras & Support: Here we bring several Auren and other helpful gimmicks, which reinforce our way of playing. These can be war cries, heralds or curses.
- MovementEvery character should have a Movement Gem that allows him to escape quickly from dangerous situations. Depending on the chosen style of play, various spells, attacks and bow skills are available. An overview can be found here. In addition, Movement-Gems should always be reinforced with Faster Casting or Faster Attacks.
- defense: Here you can find various defensive abilities. So that you do not have to apply them yourself, they are usually with Cast when damage taken (Spells on damage taken), causing them to trigger in dangerous situations. Defense skills can be Guardian skills, curses, as well as summoned creatures.
You can find a good overview of all available support gems on this page. Always make sure that the features of the different abilities match, so that your abilities actually benefit from the support Gems.
example: For our example character we reinforce Sunder with the following support gemswhich, on the one hand, increase physical damage but, on the other, also do some of the physical damage as additional Fire damage.
- Sinner (Bruised)
- Melee physical damage (Physical melee damage)
- Increased Area of Effect (Increased range of effect)
- Added fire damage (Additional Fire damage)
- Faster Attacks (Faster Agriffs)
- Weapon Elemental Damage (Elemental damage with attacks) (6-Link)
We use this setup to ours Damage against bosses even further increase. We place a totem that fights independently of our character. Since we use a two-handed weapon in our example character, we can effortlessly use another setup with 5 links here.
- Ancestral Warchief (Ancient Warchief)
- Melee physical damage (Physical melee damage)
- Added fire damage (Additional Fire damage)
- Faster Attacks (Faster attacks)
- Weapon Elemental Damage (Elemental damage with attacks)
We use these Auras and support skills, These do not necessarily have to be linked.
- Hatred – (hate) creates additional cold damage
- Herald of Ash – (Herald of the Ashes) deals additional Fire damage
- Enduring Cry – (resistance cry) for Endurance Charges
to defense we choose Immortal Call, which is triggered whenever we suffer damage.
- Cast when damage taken (Spells on damage taken)
- Immortal Call (Cry of immortality)
- Increased duration (Extended duration)
As Movement Gem we use Leap Slam, This will allow us to cross obstacles and help us with the defense buff Fortify maintain.
- Leap Slam (Jump bat)
- Faster Attacks (Faster attacks)
- Fortify (Amplifying)
Step 5: Choose the right equipment
The equipment should be chosen according to the type of defense and attack we chose for our original character planning. Special attention should be on the weapon here. While the damage value of the weapon is of importance in attack gems, it can be safely ignored for spells. In that case, the weapon merely serves as a vehicle for various modifications that enhance our playing style. The following points should also be emphasized:
- resistances: Elemental Resistances (Fire, Ice, Lightning) should always be at least 75%. (105% after act 5 and 135% after act 10)
- LifeEvery part should increase our maximum life. This is more important than other types of defense such as armor, energy shield or dodge rating.
- Critical HitsCritical hit rating may be waived if the style of play is not designed for it anyway.
- Increased Rarity of Items found: This is a pure luxury value that should be subordinated to all others.
Example: For our example character, we focus on these values:
- Physical Damage (+ and%)
- Increased Elemental Damage with Weapons
- Attack speed
- Armor (+ and%)
- Elemental Resistances (up to 75%)
With this guide, it should not be too difficult for you to create a character that you can even use in the endgame to gain a foothold. Nevertheless, it can happen again and again that you are once in the dark about the exact function or application of a game mechanics in the dark. In this case, it is recommended to visit the official wiki or to consult Google. Path of Exile offers a lot of complex and sometimes obscure game mechanics. So also here: do not be discouraged.
Path of Exile: A real detective game
Finally, we want to say a few more words about why it may be useful for regular players to even more specifically deal with the character creation. Because a question is undoubtedly in the room: Is not it much easier and time-saving, ins official forum or on POE builds to go and replay one of the character builds offered there? Of course it is and for beginners who want to orient themselves in the game, this is also highly recommended. However, as soon as you find your way around the world of Wraeclast and have played one or the other character into the final game, you will also want to grow your own successful build.
Not only is it fun and satisfying, it also brings other benefits: Especially in a game like Path of Exile, it is a great part of the fun to understand the complex mechanics and use them consciously to their advantage. When rebuilding a build, you do many things right, but it does not matter if you even understand why you use certain support gems, for example, or use skill points at one point or another. On the other hand, if you create a character yourself, you have to deal with these things by force. Building his own character in Path of Exile sometimes feels like a detective game, putting together a complex picture of many little pieces of the puzzle, gaining a better understanding of the big picture. And even if you suffer the one or the other setback, you will understand the game much better understand and enjoy.
Of course we want to help you as well as possible. So if you have any questions or comments about this guide, feel free to let us know in the comments.
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