While the graphics card bottleneck has not yet been overcome, Nvidia has good news for PC gamers. And developers should also be happy about the latest change.


Upgrade for Unreal Engine: Nvidia DLSS now available

With the introduction of the RTX-2000 graphics cards, not only did real-time ray tracing find its way into Nvidia GPUs, but the DLSS graphics technology was also added as a new function. The AI-supported "Super Sampling" technology ensures that games run much more smoothly.

Although the results differ from game to game, they can offer huge added value. For example, DLSS ensures that even an RTX 2060 is sufficient to play Death Stranding on the PC in 4K resolution and high settings with 60 FPS. And without DLSS, Watch Dogs: Legion is virtually unplayable with activated ray tracing.

So far, however, only relatively few games have relied on DLSS, as the developers had to optimize their games themselves for the use of graphics technology. This is changing now according to an official blog post from Nvidia. From now on, developers of the Unreal Engine 4 can use DLSS via a simple plug-inwhich drastically reduces the development effort. The feature is freely available to all developers from engine version 4.26 and many have longed for it.

How exactly does DLSS work? And what makes it so special? The video explains it to you:

Better performance thanks to DLSS: How is Nvidia doing?

The graphics technology provides a better frame rate with a simple trick: the game is rendered internally with a significantly lower resolution. If the game is to run in Full HD, for example, the native resolution is only 540p – 720p. A learned AI algorithm now ensures that the image is "inflated" again to its actual resolution and supplements missing image content with intelligent predictions. The result: A significantly higher performance without loss of resolution.

Which graphics cards are currently particularly in demand? Our top 10 tells you:

DLSS does not always ensure absolutely perfect results. Certain image content poses problems for the AI ​​algorithm, so that some graphic artifacts occur that players find annoying. This was a big problem, especially in the early stages of DLSS. Nevertheless: The performance gain is especially noticeable when using ray tracing or in action-packed games such as first-person shooters.

The integration into Unreal Engine 4 is a good thing for both developers and gamers, as many more games will use graphics technology in the future.