Have you always felt the need to fight pests without letting them move into your home? The indie development studio EON46 has found a solution for this. The team is currently working on Pest Control, a pest control simulation that is expected to appear later this year. In the would-be pest control simulation, you slip into the role of an exterminator who has to deal with different types of vermin – and with brutal means. We were allowed to try out the beta and tell you whether the simulation might be good or whether you should rather do the fly.
"Hello, is the pest controller here?"
The game starts completely without a tutorial. So we have to acquire all the information ourselves. We always start the game in our exterminator's office, in the upper area of the monitor we can access the shop, the skill and crafting system and the map. Without any great preparation, we start a customer order via the map. We can initially choose one of three assignments, but since the tasks are extremely repetitive, it doesn't matter which one we take. The goal is to kill a specified number of vermin. In return, we get prestige and "fame" in addition to money, but what it is all about has not been revealed to us.
In one Sims -like apartment our pest control can get started. The game reminds us of the popular game series not only in terms of appearance. Because the exterminator runs out as elegantly as the burglar Sims 2. The floor is divided into a checkerboard pattern. For each space our worker enters, five of his 30 action points are deducted. We use the left mouse button to move around. To move, we first click on a field and confirm the path with another click. If our points are insufficient, we only go until our action points run out. Once we have used up our points, it is the turn of the pests – if they appear. Because these are often not displayed or disappear very suddenly.
Eat this, you pests!
Source: PC Games
The vermin can move, but often they tend to just stop and wait for their killers to drop by. Once the pests have completed their move, it's our turn again. So we sneak our way forward step by step. If we are close to the pests and still have enough action points, we can attack them. To do this, we first have the hammer and a spray can with us. The use costs, once again, action points. We can kill only a few pests immediately with a targeted attack. Anyone who thinks that the opponents will not defend themselves is wrong. If it is their turn, they can attack the exterminator. However, they are not particularly dangerous to him, which means that the game does not have a high level of difficulty.
The portfolio of vermin consists of rats, raccoons, wasps and spiders. These have different numbers of life points. Wasps are usually defeated in just one move, while for raccoons we need around two to three moves. Unfortunately, it makes no difference in terms of damage whether the raccoon attacks us or the spider. Either eight or twelve of our 200 (!) Life points are subtracted from us. For comparison: a raccoon has almost 60 life points, our hammer causes ten-point damage, while the spray can deducts 20 points from the opponent.
Why a crafting system?
Source: PC Games
Since hammering around and spraying become extremely boring after a while, the responsible developers have come up with something. So we can craft cages and other equipment. In the beta we don't need any materials, we can just start building. So far, nothing has been particularly fun because we only have a limited number of options when it comes to designing the cages. Our crafted items also disappear every time the game is restarted. Also, some of the items are pretty useless. For example, we can tinker with a vacuum cleaner-like device that should help us with pest control. Unfortunately, the vacuum cleaner only deducts one (!) Point from our opponents.
If you use self-made cages in the game, you have to pay attention to a few things. Because setting up the cage also consumes action points. In addition, we cannot set the trap on the field where the vermin is. You shouldn't obstruct the paths because in the worst case you won't be able to get past the trap and have to cancel the job. Anyone who hoped that our cages would save animals and insects from a painful death will be disappointed. As soon as the vermin enters the field of our trap, it is killed by the cage doors. It remains unclear whether this is intended.
Looking for a way to delete negative reviews
Source: PC Games
People who have built their own business know that. You try to make customers as happy as possible by completing an assignment with a clear conscience. And then comes the rude awakening as a bad review pops up on the internet. At Pest Control this is standard. Because although we have taken care of the pests, there are negative points hailing until it is no longer possible. It remains unclear why this is so. However, we do not expect any consequences because of our apparently unsatisfactory work. Hopefully the developers will deliver something later.
Littered with bugs (haha, great pun!)
As mentioned at the beginning, Pest Control is still a beta version of the game. Hence, bugs are the order of the day. We lose percentage points on our progress bar, can no longer move or end up in an apartment in which we cannot do anything. It remains to be seen whether EON46 will erase the insects, uh, programming errors. It is doubtful that the game will be an indie blockbuster.