Fans of isometric, group-based role-playing games in the spirit of Baldur's Gate or Planescape: Torment have been experiencing the renaissance of the long dusty genre for several years. Only appeared last year Divinity: Original Sin 2 an absolute highlight of this genre. For two more, Pillars of Eternity such as Tyranny, was responsible in 2015 and 2016 for Obsidian Entertainment. On May 8th the latest work of the studio is for the PC (the versions for the current console generation are to follow in the 4th quarter of 2018), Pillars of Eternity 2: Deadfire (buy now), appeared, and we spent almost 60 hours in Eora to find out for you if the makers of Fallout 2 and Icewind Dale (back then as part of the Black Isle Studios) a worthy sequel and deliver the next genre highlight.
Pillars of Eternity 2: Deadfire in the test – real sequel
Let's clear the elephant out of the room: Yes, you should have played Pillars of Eternity for Deadfire. The intro will bring you up to date with just a few words, but shortly afterwards you will want a lot more prior knowledge if you import the game from part 1, choose one of six predefined courses of action or retrospectively each individual decision should meet. Admittedly, your actions from Part 1 do not have a major impact on the action of Deadfire. But you always get them rubbed in dialogues under the nose. You will also meet people in the archipelago region of the Deathfire who have played important roles in the past and who are doing so now. In short: You can certainly have fun with the sequel as a newcomer to the series, but then you miss a lot of details that give the story and the characters even more depth.
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Pillars of Eternity 2: Deadfire in the test – hunting for a god
Deadfire starts with a bang and your demise. The guilt is a giant statue that has awakened under your Caed Nua fortress and is now pulling a swath of destruction on its march to the Deathfire Islands. In the realm between life and death, you will learn that Eothas personally drove into the statue. But how can that be? The god of light was destroyed many years ago during a holy crusade. In addition, it does not suit his peaceful nature that he now trudges through the area and steals the soul of countless victims. Since you have already proven yourself as a guardian – a kind of medium that can communicate with the dead – the gods send you back to Eora to find out what the renegade is planning. An increasingly exciting hunt begins, which does not stop at philosophical topics and always demands moral decisions that have an effect on the end. As in the first PoE, the story is mainly told in text form, whereby we consistently felt that the authors got to the point faster than in Part 1.
Often you click through dialogues, in which you not only exchange information with your counterpart, but also learn about the environment and the behavior of the characters as in a book. But just as often, you can also expect interactive text windows, which are nice to look at thanks to the pretty drawings, and in which you can determine your next steps. For example, whether you want to use tools such as a grappling hook to reach a window at a dizzy height, or whether you are approaching a camp in the wilderness openly or prefer to choose the slow speed. By the way, the German translation can be read, we rarely noticed gross mistakes. What is new, however, is that this time not only important, but a large part of the texts – unfortunately only in English – was heavily set to music. In combination with the mostly suitable sound effects and the atmospheric music there is almost something like an audiobook atmosphere.
<img src = "https://www.gamesaktuell.de/screenshots/1020x/2018/05/PillarsOfEternityII-Jagd-auf-einen-Gott-pc-games.jpg" alt = "Pillars of Eternity 2: Deadfire in the test – & nbsp; The actually meek god of light, Eothas, leaves a trail of death and destruction in the world, and you should stop him! "/>
Pillars of Eternity 2: Deadfire in the test – all on zero
The collision with the god of light has not only brought you out of your body and into the intermediate realm, you have also lost a large part of your strength. The perfect reason to carve out a new hero in the very extensive kit. The agony of choice begins according to gender: six races are available to you, which also have different sub-races. Obviously, each option has different advantages and disadvantages. Even more options await you when choosing a class, especially since you are now allowed to combine the eleven offers. This gives you access to the powers of two classes, but you have to do without the strongest abilities of specializations and reach the highest power levels more slowly.
Oh, and here too there are subcategories: the barbarian can mutate into a berserk, corpse-eater or magician-butcher, in the end we created a rogue assassin who can hardly stand anything, but causes enormous damage out of stealth. Then the first ability selected, the first attribute points distributed in power, constitution and Co., your lineage and your profession defined (which also brings different bonuses) and finally individualized the look of your alter ego. You can already tell that you can easily spend an hour and more here.
Pillars of Eternity 2: Deadfire in the test – small, but pretty South Pacific
As soon as you have completed the character creation, you will already land in the first area of death fire (a beach including a cave), which makes it clear: As with the predecessor, the game world is divided into many small areas, even larger cities consist of several quarters. If you change the zone, whereby buildings and even floors form their own "zones", a loading screen awaits you every time, which always costs you a tick too much life. All in all, there is a lot up to the final. We like the fact that you can move freely and in real time on the Oberweltkarte, via which you can reach all important places, on foot or with your ship. You will gradually explore the countless islands, collect supplies, head for dark ruins or mysterious towers or visit settlements. There are random encounters on the world and city maps, but these do not trigger a fight directly, as is known from Japanese RPGs, but the interactive multiple-choice text windows already mentioned. Depending on what you choose there, of course, it can still lead to a battle. Often, however, there is simply just a dialogue or you find a treasure.
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While the upper world is visually practical, the areas depicted with the pimped-up Unity engine, which you explore in a continuously zoomable but unfortunately not rotatable iso perspective, are impressive. The textures of the hand-drawn backgrounds are crisp and sharp even at the highest zoom level, in addition there are new wind, weather and improved lighting effects that breathe life into the variedly designed locations. The quest givers, traders and normal NPCs, who now follow a fixed daily routine more often than in the predecessor, also take care of the latter point. If you want to go to the Valian trading company at night, you have to fight your way through the night watch or take a detour through the sewers. You are only welcome at the front door during the day. At midnight you have the opportunity to ambush a gang of crooks in a nearby side street that makes life difficult for a local shipbuilder.
Here is the second page of our test Pillars of Eternity 2: Deadfire:
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