Are you fed up with "retro"? Then you'd better steer clear of Prodeus. The first person shooter celebrates tough old school shooting fun and pays homage to classics like Doom or Quake. With a chic retro aesthetic, high speed and buckets of pixel blood, Prodeus stands for straightforward action that, just like Dusk or Ion Fury, evokes the spirit of the 90s. The indie insider tip starts on November 10th in Early Access, but we already had the opportunity to play through two levels from the beta in advance, so we can give you a first taste. In our preview video we show you how Prodeus plays, where the strengths lie and why the game is especially exciting for Doom fans.
Who needs a story?
Prodeus is primarily created at Mike Voeller and Jason Mojica. A team of just two? That doesn't sound like much, but both developers have a lot of experience: Among other things, they have already worked on shooters like Singularity, Bioshock Infinite and various Raven software titles, so they know how to properly stage action.
Source: PC Games
However, the developer duo seem to have saved one story: Should Prodeus hide something like a plot somewhere, we saw nothing of it in our season. But it doesn't matter, because in the end Prodeus relies on the same game principle that you already know from Doom, Quake, Dukem 3D or the newly de-indexed Dark Forces: You have to cross nested, cleverly designed levels, cut away hordes of opponents, find keys and open closed doors with it. You don't expect a well-scripted corridor shooting gallery à la Call of Duty, but closed, small level labyrinths in which you have to somehow reach the exit. There is also a good 3D map function on board so that you do not completely lose track of things – but there is no more help, for example in the form of target markings or a compass.
Doom sends its regards
Prodeus is designed for old-school shooting fun and this is where it shows its strengths. With a shotgun, submachine gun, minigun, lightning gun and grenade launcher, you get a lot in your hand in the second demo level, the creaking are all fun and feel nice and powerful. Modern features such as upgrades or experience points that for example a Project Warlock does not seem to exist in Prodeus. You're collecting guns and ammunition, period.
Opponents often just spawn into the levels, which is not only visually reminiscent of Doom 3. Unfair situations in which the enemies suddenly attack from behind or jump out of some dark corner, we have not yet met any, everything seems right Place to be. The controls also slide like clockwork and in the options menu you can adapt many details (such as the HUD, which is much too large by default) to your wishes.
Source: PC Games
Retro meets modern technology
No matter if Dusk, Amid Evil or the promising one Wrath: Aeon of Ruin, they all rely on a retro aesthetic that combines modern technology with an old-fashioned look. Prodeus also strikes in this notch, but looks a lot more attractive in comparison, because the developers use modern rendering technology. The lightning-fast optics shines, for example, with very beautiful lighting and lots of blood and particle effects that come into their own in the fights. On the other hand, the opponents are shown very pixelated, so that they are reminiscent of the squishy 2D sprites from Doom, Dark Forces or Duke Nukem 3D.
In fact, the enemies are made up of pretty 3D models. If you want to convince yourself of this, you can tick the appropriate box in the options menu, then the opponents will be rendered in 3D without a pixel filter and look a bit more modern. If you prefer something more retro, you can even reduce the overall resolution in several steps. After a few minutes in 360p you feel like you've been transported back to the times of Doom or Descent, when resolutions beyond 320×240 pixels were still a long way off.
Source: PC Games
Editor for long-term fun
In addition to the basic game, Prodeus also has a powerful editor in its luggage, which is already included in the Early Access version. This gives you the opportunity to create new levels and entire campaigns with relatively little effort. The tool makes a successful impression at first glance, for example you can try out your creations directly in the editor and do not have to take long detours or loading pauses. A browser is also built into the game, with which you can swap and rate levels. Level replenishment should therefore be provided. The editor will also be constantly expanded in the future so that the community always has new opportunities to build a custom-made retro shooter.
Source: PC Games
In addition to the PC, Prodeus will also be available for PS4, Xbox One and Nintendo Switch, there is no release date for the finished game yet. The early access phase is now due to start on the PC on November 10th. Anyone who likes fast, tough retro shooters can get the part make a note on Steam.
Even more retro shooters: plenty of action!
The Prodeus approach is of course not new. For example, they had surprise hits like the popular Dusk, which was based on Heretic Amid Evil or the successful Ion Fury recently proved that old-school shooters are still in demand today. Successful new editions of Duke Nukem 3D or Doom 64 are no coincidence either. Star Wars: Dark Forces has just been removed from the index and is now a.o. available through GOG. And with Wrath: Aeon of Ruin or Graven the next retro hits have already been announced. For a quick overview, we also recommend our special on modern retro shooters that offer shooting fun like in the 90s. Here is an overview of the most important articles:
Shooting like in the 90s: 5 current retro shooters in a special
Doom 64: New edition in the test – The real Doom 3
Duke Nukem 3D: Switch version of the new edition being tested
Dusk in the test: Shooting fun like in the 90s – now with test video!
Overload in the test: The descent of modern times
Are you looking forward to a shooter like Prodeus or are you just getting tired of all that retro stuff? Write us your opinion!
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